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Blur & FocusIntermediate

LensBlur

Aperture-shaped optical bokeh blur

Simulates lens defocus using real or creative aperture shapes, quality controls, highlight behavior and optional external aperture input.

LensBlur
DaVinci Resolve · Fusion

Simulates lens defocus using real or creative aperture shapes, quality controls, highlight behavior and optional external aperture input.

Overview

What LensBlur does

Simulates lens defocus using real or creative aperture shapes, quality controls, highlight behavior and optional external aperture input.

LensBlur models defocus through an aperture shape rather than simply averaging pixels. Shape, aperture settings, anamorphism, rotation and highlight controls determine whether the bokeh feels circular, polygonal, anamorphic or deliberately stylized.

It is heavier than GaussianBlur and usually deserves a staged setup: establish Blur Size and aperture shape first, then refine anamorphism, highlight response and chroma shift. Use a clean mask or depth branch when only selected planes should fall out of focus.

Mental model

Think of every bright point as being stamped with the aperture shape. The blur is not just softness; it carries the geometry and character of a lens iris.

Common uses

Create cinematic bokeh
Defocus practical lights
Simulate polygonal aperture blades
Use custom aperture shapes
Build stylized optical blur

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

LensBlur
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Shape Type

Chooses real apertures, creative shapes or an external input.

Shape Type: Real apertures

Uses Real apertures for shape type.

Shape Type: Creative

Uses Creative for shape type.

Shape Type: External Input

Uses External Input for shape type.

Aperture Shape

Selects triangle, square, pentagon, hexagon, heptagon, octagon or other iris styles.

Aperture Shape: Triangle

Uses a triangle aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Aperture Shape: Square

Uses a square aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Aperture Shape: Pentagon

Uses a pentagon aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Aperture Shape: Hexagon

Uses a hexagon aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Aperture Shape: Heptagon

Uses a heptagon aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Aperture Shape: Octagon

Uses a octagon aperture shape.

The aperture shape changes the geometry of defocus highlights and bokeh.

Preview Shape

Displays the current aperture kernel for setup.

Quality

Controls processing resolution/quality such as Full, Half or Quarter.

Quality: Full

Sets Quality to Full.

Quality: Half (Faster)

Sets Quality to Half (Faster).

Quality: Quarter (Fast)

Sets Quality to Quarter (Fast).

Blur Size

Controls the amount of lens defocus.

Blade Curvature

Adjusts the curvature of the simulated aperture blades.

Rotation

Sets the rotation of the element.

Anamorphism

Stretches the blur kernel along one axis to create anamorphic bokeh.

Chroma Shift

Separates color channels slightly through the blur to mimic chromatic lens behavior.

Highlights

Boosts bright areas before or during the lens-blur calculation so they produce stronger bokeh.

Apodization

Shapes brightness across the bokeh disk, reducing harsh edge concentration in the blur kernel.

Catadioptric

Shapes the bokeh toward a catadioptric, mirror-lens look with a characteristic central structure.

Settings

Standard Fusion node settings for processing, masks, blending and animation.

Practical setup

A reliable workflow

  1. 1

    Choose a Shape Type and aperture.

  2. 2

    Use Preview Shape to confirm orientation.

  3. 3

    Set quality low while finding the look.

  4. 4

    Increase Blur Size and highlight behavior gradually.

  5. 5

    Return to Full quality for final inspection.

Typical node chain
Input
LensBlur
Output

Examples

Where this node fits in real work

Hexagonal bokeh

Create visible six-blade highlights behind a subject.

Background PlateLensBlurMerge

Custom aperture

Feed a custom graphic as the blur kernel.

Aperture GraphicLensBlurComposite

Troubleshooting

Common mistakes

Using full quality while experimenting and making the comp unnecessarily slow
Pushing bokeh highlights into clipping
Choosing a stylized aperture that does not match the shot
Expecting depth awareness without a depth-driven setup

Production notes

Practical tips

Build the optical character at lower quality, then switch to Full for final render.
LensBlur works best when highlights have enough dynamic range to form readable bokeh.

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