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LatLongPatcher

Equirectangular patch extraction and repair

Extracts and reapplies regions of latitude-longitude panoramas for easier paint, cleanup and repair.

LatLongPatcher
DaVinci Resolve · Fusion

LatLongPatcher turns a selected region of an equirectangular panorama into a more practical view for retouching, then maps the repaired patch back to the original spherical image.

Overview

What LatLongPatcher does

Extract mode creates a patch around the chosen spherical rotation. Apply returns the corrected patch to the panorama, while Apply 180 supports the corresponding 180-degree workflow when required.

Rotation order and X/Y/Z angles determine the exact location and orientation of the patch. Those values should remain consistent between extraction and application.

This is especially useful for removing tripods, rigs, seams and unwanted objects from 360 footage where direct paint on the stretched lat-long image would be difficult.

Mental model

Think of it as temporarily flattening the difficult part of a globe, repairing it, and wrapping the corrected patch back onto the globe.

Common uses

Tripod removal
360 seam cleanup
Object removal in equirectangular footage
Patch-based paint fixes
VR panorama repair

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

Patch / Foreground

Foreground image placed over the background.

Effect Mask

Optional mask that limits where the node affects the image.

LatLongPatcher
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Mode

Chooses Extract, Apply or Apply 180 behavior.

Mode: Extract

Creates a workable patch from the spherical source.

Mode: Apply

Maps the repaired patch back into the full panorama.

Mode: Apply 180

Applies a patch in the corresponding 180-degree workflow.

Rotation

Controls patch orientation.

Order

Sets Euler rotation order.

Order: XYZ

Sets order to XYZ.

Order: XZY

Sets order to XZY.

Order: YXZ

Sets order to YXZ.

Order: YZX

Sets order to YZX.

Order: ZXY

Sets order to ZXY.

Order: ZYX

Sets order to ZYX.

X

Rotates the patch location around X.

Y

Rotates the patch location around Y.

Z

Rotates the patch location around Z.

Angle of View

Controls how much spherical area is included in the patch.

Practical setup

A reliable workflow

  1. 1

    Choose Extract and rotate to the area that needs repair.

  2. 2

    Set Angle of View to include enough surrounding context.

  3. 3

    Paint, clone or clean the extracted patch.

  4. 4

    Switch to the correct Apply mode using the same orientation.

  5. 5

    Inspect the full lat-long frame for seams and pole artifacts.

Typical node chain
LatLong Panorama
Extract Patch
Repair
Apply Patch

Examples

Where this node fits in real work

Tripod removal

Extract the nadir, repair the tripod area, and reapply the patch.

360 PlateLatLongPatcher ExtractPaintLatLongPatcher ApplyMediaOut

Panorama seam repair

Work on a local perspective patch instead of stretched equirectangular pixels.

LatLong SourceLatLongPatcherClone/PaintApply

Troubleshooting

Common mistakes

Changing rotation values between Extract and Apply.
Using a patch that is too tight for feathered repair.
Ignoring seams after the patch is returned to the full panorama.

Production notes

Practical tips

Save extraction settings before painting.
Keep repairs away from patch boundaries when possible.
Check the result both as lat-long and in a 360 viewer.

Related nodes