FUSION · NODE REFERENCE
ImmersivePatcher
Local immersive-video repair with return to the source projection
Flattens a region of immersive video for 2D work and reinserts it through a matched Undistort → Distort pair. Its second input is Metadata.
ImmersivePatcher
Overview
What ImmersivePatcher does
The central workflow is a matched pair. The first node exposes a usable flat region, while the second returns the result to the corresponding place in the immersive projection. Rotation values, order and field of view must match. Independently adjusted nodes with merely similar settings can create a visible seam.
Choose a region containing both the defect and enough surrounding material to repair it. Orienting the working view does not calculate tracking; object or camera motion needs its own treatment. A static clip or fixed defect is a useful starting exercise.
Metadata has a separate purpose. It neither composites a second picture nor masks the effect. When reinserting graphics or prepared patches, use projection metadata from the matching clip and eye. Confirm canvas dimensions and source format before compensating with rotations.
Retain the source branch for the final Merge. The repair should replace only its intended region: inspect its alpha or constrain Merge in the reprojected image’s space. ImmersivePatcher does not document an Effect Mask input, so that is not where the compositing mask belongs.
Do not use “panorama” as if it made lat-long and Apple Immersive interchangeable. LatLongPatcher and PanoMap address equirectangular workflows; ImmersivePatcher works with the appropriate immersive representation and metadata. Identify the projection before choosing the tool.
A one-eye example establishes the data route, not a finished stereo pair. The completed shot still needs second-eye, disparity and immersive-view checks. A viewer mode helps inspect the result; it does not itself change graph pixels.
When to use it
Repair a local defect in an immersive clip.
Prepare a flat working area for tracking or cloning.
Reinsert a repaired patch through a copied node and final Merge.
Place 2D graphics using borrowed camera metadata.
Diagnose mismatched Order, Rotation and Angle of View.
Check working-view horizon and the reinserted repair boundary.
ImmersivePatcher in context
Screenshots referenced by this article. Open an image to inspect it at full size.
Example for ImmersivePatcher.
Original image