Wireframe / Do Wireframe
Displays the geometry as a wireframe.
Useful for checking topology, scale and whether imported geometry loaded correctly.
3D render-property override
Overrides visibility, lighting, shadow, matte and technical properties of existing 3D geometry non-destructively.
Overrides visibility, lighting, shadow, matte and technical properties of existing 3D geometry non-destructively.
Overview
Overrides visibility, lighting, shadow, matte and technical properties of existing 3D geometry non-destructively.
It is a layer of scene instructions: keep the model, override only the render properties needed for this branch.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Incoming 3D geometry or scene branch processed by the node.
Processed 3D geometry or scene data for Merge3D, Renderer3D or another 3D node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Displays the geometry as a wireframe.
Useful for checking topology, scale and whether imported geometry loaded correctly.
Overrides the object’s Visible state when this option is enabled.
Keeps the object in the 3D scene while hiding it from camera renders.
The object can still be useful for lighting, shadows or other scene interactions depending on the setup.
Overrides front-face culling for the affected 3D objects.
Overrides back-face culling for the affected 3D objects.
Suppresses auxiliary 3D channels where the object is transparent.
This keeps Object ID, Material ID, normals and similar passes clean around fully transparent pixels.
Controls whether scene lights illuminate this object.
Controls whether the object casts shadows onto other geometry.
Controls whether the object or material receives shadows.
Enables the matte-state override for the affected 3D objects.
Sets the display length of the normal and tangent guides.
This affects the diagnostic overlay, not the actual geometry.
Shows surface normals for geometry diagnostics.
Shows surface tangents for geometry and tangent-space diagnostics.
Assigns the Object ID written to the render passes.
Object IDs provide a clean way to isolate individual 3D objects after rendering.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Sets how strongly the processed result is mixed into the image.
Assigns the Object ID written to the render passes.
Object IDs provide a clean way to isolate individual 3D objects after rendering.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Create or import the geometry that Override3D will work with.
Insert Override3D at the point where the 3D behavior should change.
Inspect the Override3D result in a 3D Viewer with a simple camera and light before building the final rig.
Keep transforms, materials and Override3D-specific overrides in clearly separated parts of the scene.
Merge the finished Override3D branch into the scene and render it through Renderer3D.
Examples
Override3D processes a geometry branch before it enters the main scene.
Override3D is isolated in its own branch for easier debugging and reuse.
Troubleshooting
Production notes
Related nodes