Surface Map
Provides the normal/relief information used for relighting.
Image relighting from a surface map
Relights a 2D image from an internal or supplied surface/normal map using directional, point, cone or spot light models.
Relights a 2D image from an internal or supplied surface/normal map using directional, point, cone or spot light models.
Overview
Relights a 2D image from an internal or supplied surface/normal map using directional, point, cone or spot light models.
Relight separates shape from illumination: the surface map describes how the image faces the light, and the virtual light controls brightness, reach, gloss and specular response after the original render.
Relight separates shape from illumination: the surface map describes how the image faces the light, and the virtual light controls brightness, reach, gloss and specular response after the original render.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Source image for the operation.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Provides the normal/relief information used for relighting.
Outputs the interpreted surface map for diagnosis.
Sets Light Type to Directional / Point Source / Cone / Spotlight.
Shows Relighting Map Preview as a diagnostic preview.
Controls light intensity.
Controls how far the virtual light influences the surface.
Shapes diffuse contrast.
Sets surface glossiness and therefore the width of the relit specular highlight.
Sets the strength of specular reflection in the relit result.
Softens relight shadowing.
Sets the X/Y coordinates for Light Source.
Sets the vertical size.
Rescales an over-range external surface map so excessive channel values do not distort the relighting response.
Reverses or remaps the horizontal interpretation of the external surface map.
Reverses or remaps the vertical interpretation of the external surface map.
Practical setup
Create or supply a clean surface/normal map.
Choose a light type appropriate to the shot.
Position the light before increasing intensity.
Balance diffuse contrast, glossiness and specularity.
Fix map orientation if highlights move in the wrong direction.
Check the relit result against the original texture detail.
Examples
Generate a relief map and add a new directional key.
Use a generated bump map to create animated lighting.
Troubleshooting
Production notes
Related nodes