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3D TextureIntermediate

FastNoiseTexture

Procedural 2D/3D material noise

Generates procedural 2D or 3D fractal noise for material color, roughness, masks and bump-related texture workflows.

FastNoiseTexture
DaVinci Resolve · Fusion

FastNoiseTexture provides a file-free procedural texture source that can be scaled, detailed, animated and used in 3D materials.

Overview

What FastNoiseTexture does

Output Mode switches between 2D and 3D texture behavior. Detail, Contrast and Scale shape the structure, while Seethe and Seethe Rate animate the internal pattern without translating the texture through space.

The node is useful for dirt, clouds, roughness, breakup and organic material variation. For bump workflows it can feed CreateBumpMap or related material nodes.

Mental model

Think of FastNoiseTexture as a mathematical texture living inside the material: change its scale and detail instead of loading a bitmap, and animate Seethe when the pattern should evolve.

Common uses

Procedural roughness variation
Cloud and dirt texture
Bump-map source
Animated material breakup

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Generator node — no image input is required.
FastNoiseTexture
Fusion node

Texture Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Output Mode

Chooses 2D or 3D procedural texture behavior.

Output Mode: 2D

Sets Output Mode to 2D.

Output Mode: 3D

Sets Output Mode to 3D.

Detail

Controls the complexity of the fractal structure.

Brightness

Sets the brightness of the effect.

Contrast

Adjusts image contrast.

Scale

Sets the overall scale.

Scale Z

Scales Fast Noise in the third procedural dimension.

Seethe

Changes the internal phase of the procedural noise so its structure evolves over time.

Seethe Rate

Sets how quickly the procedural noise evolves internally over time.

Discontinuous

Breaks up the noise into a more discontinuous, less smoothly connected pattern.

Inverted

Inverts the generated pattern.

Material ID

Assigns the Material ID written to the render passes.

Material IDs can be used later to isolate surfaces in compositing.

Practical setup

A reliable workflow

  1. 1

    Choose 2D or 3D output based on the material setup.

  2. 2

    Set Scale before fine-tuning Detail.

  3. 3

    Adjust Contrast to create the required mask or texture range.

  4. 4

    Use Seethe only when the pattern needs internal animation.

  5. 5

    Feed the texture into a material input or bump workflow.

Typical node chain
FastNoiseTexture
Material / bump input
3D render

Examples

Where this node fits in real work

Procedural bump

Convert procedural noise into a bump contribution for a 3D material.

FastNoiseTextureCreateBumpMapMaterialRenderer3D

Animated roughness

Use slow Seethe animation to create evolving surface variation.

FastNoiseTextureMaterialMergeShape3DRenderer3D

Troubleshooting

Common mistakes

Adding excessive Detail before setting the correct scale
Animating Seed-like properties when Seethe would produce smoother evolution
Using very high contrast for subtle material variation
Confusing image Fast Noise with a 3D material texture workflow

Production notes

Practical tips

Match Scale to the physical size of the 3D object.
Use lower contrast for believable roughness variation.
Seethe is useful because the texture evolves without visibly sliding across the surface.

Related nodes