Output Mode
Chooses 2D or 3D procedural texture behavior.
Procedural 2D/3D material noise
Generates procedural 2D or 3D fractal noise for material color, roughness, masks and bump-related texture workflows.
FastNoiseTexture provides a file-free procedural texture source that can be scaled, detailed, animated and used in 3D materials.
Overview
Output Mode switches between 2D and 3D texture behavior. Detail, Contrast and Scale shape the structure, while Seethe and Seethe Rate animate the internal pattern without translating the texture through space.
The node is useful for dirt, clouds, roughness, breakup and organic material variation. For bump workflows it can feed CreateBumpMap or related material nodes.
Think of FastNoiseTexture as a mathematical texture living inside the material: change its scale and detail instead of loading a bitmap, and animate Seethe when the pattern should evolve.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses 2D or 3D procedural texture behavior.
Sets Output Mode to 2D.
Sets Output Mode to 3D.
Controls the complexity of the fractal structure.
Sets the brightness of the effect.
Adjusts image contrast.
Sets the overall scale.
Scales Fast Noise in the third procedural dimension.
Changes the internal phase of the procedural noise so its structure evolves over time.
Sets how quickly the procedural noise evolves internally over time.
Breaks up the noise into a more discontinuous, less smoothly connected pattern.
Inverts the generated pattern.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Practical setup
Choose 2D or 3D output based on the material setup.
Set Scale before fine-tuning Detail.
Adjust Contrast to create the required mask or texture range.
Use Seethe only when the pattern needs internal animation.
Feed the texture into a material input or bump workflow.
Examples
Convert procedural noise into a bump contribution for a 3D material.
Use slow Seethe animation to create evolving surface variation.
Troubleshooting
Production notes
Related nodes