Filter Size
Chooses how wide a pixel neighborhood is sampled when deriving the bump direction.
Height map to bump data
Converts image-based height information into bump or normal-style surface detail for 3D material shading.
Converts image-based height information into bump or normal-style surface detail for 3D material shading.
Overview
Converts image-based height information into bump or normal-style surface detail for 3D material shading.
The image does not move vertices; it creates virtual surface slopes that change how light reacts.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source data used to create or modify the material, texture or mapping result.
Processed texture, mapping or material data for the next 3D shading stage.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses how wide a pixel neighborhood is sampled when deriving the bump direction.
Selects the image channel used by this operation.
Clamps values to the allowed range instead of letting them continue beyond it.
Selects the Wrap Mode used by CreateBumpMap.
Sets the vertical size.
Sets how strongly source texture values are converted into bump depth.
Practical setup
Prepare the source image, texture, material or mesh that CreateBumpMap will use.
Insert CreateBumpMap at the stage where mapping or shading should change.
Use a simple test material or checker pattern while tuning CreateBumpMap.
Verify scale, orientation and color/alpha interpretation before judging CreateBumpMap.
Render CreateBumpMap under a neutral test light before adding final look development.
Examples
CreateBumpMap prepares or modifies a material-related branch before rendering.
CreateBumpMap stays isolated so the same mapping or texture can be reused.
Troubleshooting
Production notes
Related nodes