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Materials & TexturesIntermediate

CreateBumpMap

Height map to bump data

Converts image-based height information into bump or normal-style surface detail for 3D material shading.

CreateBumpMap
DaVinci Resolve · Fusion

Converts image-based height information into bump or normal-style surface detail for 3D material shading.

Overview

What CreateBumpMap does

Converts image-based height information into bump or normal-style surface detail for 3D material shading.

Mental model

The image does not move vertices; it creates virtual surface slopes that change how light reacts.

Common uses

Create bump detail from grayscale maps
Add scratches or embossed patterns
Convert procedural noise into bump information
Prepare maps for material shading

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image

Source data used to create or modify the material, texture or mapping result.

CreateBumpMap
Fusion node

Image

Processed texture, mapping or material data for the next 3D shading stage.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Filter Size

Chooses how wide a pixel neighborhood is sampled when deriving the bump direction.

Height Channel

Selects the image channel used by this operation.

Clamp Normal.Z

Clamps values to the allowed range instead of letting them continue beyond it.

Wrap Mode

Selects the Wrap Mode used by CreateBumpMap.

Height Scale

Sets the vertical size.

Texture Depth

Sets how strongly source texture values are converted into bump depth.

Practical setup

A reliable workflow

  1. 1

    Prepare the source image, texture, material or mesh that CreateBumpMap will use.

  2. 2

    Insert CreateBumpMap at the stage where mapping or shading should change.

  3. 3

    Use a simple test material or checker pattern while tuning CreateBumpMap.

  4. 4

    Verify scale, orientation and color/alpha interpretation before judging CreateBumpMap.

  5. 5

    Render CreateBumpMap under a neutral test light before adding final look development.

Typical node chain
Source
CreateBumpMap
Renderer3D

Examples

Where this node fits in real work

Material workflow

CreateBumpMap prepares or modifies a material-related branch before rendering.

SourceCreateBumpMapMaterialRenderer3D

Reusable texture setup

CreateBumpMap stays isolated so the same mapping or texture can be reused.

Image / MapCreateBumpMap3D Material

Troubleshooting

Common mistakes

Changing several CreateBumpMap parameters at once and losing track of which control caused the result.
Approving CreateBumpMap from a single still frame without checking motion or representative lighting.
Adding extra controls around CreateBumpMap before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name CreateBumpMap by purpose when a composition contains several instances.
Use a lightweight preview while tuning CreateBumpMap; restore the intended quality settings before the final render.

Related nodes