Map Type
Chooses the relief profile such as Relief, Cone or Relaxed Cone.
Prepare image channels for relief mapping
Converts luminance, alpha or another image channel into a configurable relief map for material and technical texture workflows.
CreateReliefMap prepares ordinary image information for use as relief data. It can choose the source channel, shape the relief profile, scale depth, pre-blur noisy detail and invert the depth direction.
Overview
Map Type selects Relief, Cone or Relaxed Cone processing, changing the mathematical profile used to build the resulting map.
Depth Source determines which channel contains the height information. This is important because a texture may store useful depth in luminance, alpha or a single RGB component.
Pre Blur is valuable for graphics and low-resolution maps where hard pixel edges would otherwise produce jagged relief. Flip Depth reverses raised and recessed areas without rebuilding the source texture.
Think of CreateReliefMap as a translator that turns an ordinary grayscale or channel image into relief-ready surface data.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the relief profile such as Relief, Cone or Relaxed Cone.
Selects the source channel interpreted as height.
Controls the strength of generated relief information.
Sets the bit-depth or precision used for the map.
Smooths the source before relief construction.
Inverts raised and recessed regions.
Practical setup
Identify which source channel contains useful depth information.
Choose a Map Type.
Set Depth Scale conservatively.
Add a small Pre Blur if edges are too harsh or pixelated.
Flip depth if the surface reads inside out.
Feed the result into ReliefMap or another compatible material chain.
Examples
Convert a logo matte into a clean relief source.
Prepare noise as relief data for a 3D material.
Troubleshooting
Production notes
Related nodes