Center X / Y
Sets the apparent origin of the rays.
Radial light streaks from image highlights
Creates radial light rays from bright image regions around a user-defined center.
Rays stretches selected luminance away from or toward a center point, creating sunbeam, title-streak and radial glow effects.
Overview
Threshold and Exposure determine what image regions generate rays. Center defines their apparent origin. Decay and Weight control how streak energy falls off over distance.
Blend controls the contribution of the generated rays, while Merge Over determines how the pass is recombined with the original image.
A cleaner result often comes from isolating only the intended highlights before feeding the node rather than making the entire frame generate streaks.
Think of bright pixels as emitting long streaks toward a shared vanishing point.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the apparent origin of the rays.
Controls overall ray contribution.
Controls how quickly ray intensity falls off.
Sets the contribution of accumulated samples along the ray.
Boosts or reduces the source contribution.
Limits ray generation to sufficiently bright pixels.
Controls whether/how the ray result is composited over the source.
Practical setup
Set Center where the rays should converge.
Raise Threshold until only the intended highlights contribute.
Tune Decay and Weight for ray length and density.
Adjust Exposure and Blend last.
Mask the effect if rays should appear only in part of the frame.
Examples
Generate streaks from bright typography and merge them back over the title.
Extract highlights and create directional-looking radial beams.
Troubleshooting
Production notes
Related nodes