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Plasma

Procedural wave and color-field generator

Builds animated plasma-like textures from multiple circular wave sources and per-channel phase controls.

Plasma
DaVinci Resolve · Fusion

Plasma is a self-contained procedural image generator for abstract backgrounds, energy fields, masks and animated control maps.

Overview

What Plasma does

Several circular sources are combined mathematically to create the base wave field. Their centers, scale and combination operation determine the structure of the result.

Color Phase controls offset the wave response per channel, turning the base scalar field into colorful plasma.

Because the pattern is mathematical rather than image-based, it is ideal for looping backgrounds and technical maps that need to stay resolution-independent.

Mental model

Think of Plasma as several overlapping wave emitters whose values are combined, phase-shifted per color channel and rendered as an image.

Common uses

Abstract animated backgrounds
Energy-field graphics
Displacement and distortion maps
Colorful texture generation
Masks for transitions

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Effect Mask

Optional mask that limits where the node affects the image.

Plasma
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Global In/Out

Sets the frame range over which the node is active.

Circles / Scale

Controls the overall scale of the wave sources.

Circles / Operation

Chooses how circular sources combine: Add, Subtract, Multiply, Difference and other modes.

Operation: Add

Uses the Add operation.

Operation: Subtract

Uses the Subtract operation.

Operation: Multiply

Uses the Multiply operation.

Operation: Divide

Uses the Divide operation.

Operation: Maximum

Uses the Maximum operation.

Operation: Minimum

Uses the Minimum operation.

Operation: Difference

Uses the Difference operation.

Circle 1–4 / Type

Selects the type used by Plasma.

Circle 1–4 / Center X/Y

Sets the X/Y coordinates for center.

Circle 1–4 / Scale

Sets the size or frequency contribution of each source.

Color / Phase

Offsets the resulting wave field into color.

Color / Red Phase

Offsets the procedural phase used for the red channel.

Color / Green Phase

Offsets the procedural phase used for the green channel.

Color / Blue Phase

Offsets the procedural phase used for the blue channel.

Color / Alpha Phase

Offsets the procedural phase used for the alpha channel.

Image / Process Mode

Selects the processing mode.

Chooses how the node evaluates or combines the source data.

Image / Width and Height

Sets the horizontal size.

Image / Pixel Aspect X/Y

Sets the pixel aspect ratio.

Image / Auto Resolution

Lets Fusion derive the working resolution automatically.

Disable it only when this node needs an explicit canvas size.

Image / Depth

Chooses the image depth/precision used for the Plasma generator output.

Source Color Space / Color Space Type

Sets the color Space Type.

Source Gamma Space / Curve Type

Selects the Curve Type used by Plasma.

Remove Curve

Removes the selected gamma or transfer curve so the source is treated in a linearized form.

Pre-Divide / Post-Multiply

Controls premultiplied-alpha handling around the operation.

Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.

Practical setup

A reliable workflow

  1. 1

    Set the overall circle scale.

  2. 2

    Place and size the individual wave sources.

  3. 3

    Choose a combination operation.

  4. 4

    Adjust channel phases for the palette.

  5. 5

    Animate source centers or phase for motion.

Typical node chain
Wave sources
Plasma
Procedural texture

Examples

Where this node fits in real work

Energy background

Animate circular sources and soften the result.

PlasmaBlurGlowMerge

Organic displacement

Use Plasma as a moving displacement map.

PlasmaDisplaceMediaOut

Troubleshooting

Common mistakes

Animating every parameter at once
Using Divide without checking extreme values
Creating high-frequency detail that aliases after scaling

Production notes

Practical tips

Slow phase animation gives smooth ambient motion.
Use grayscale plasma when it is only a control map.
Color-correct downstream instead of overcomplicating channel phases.

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