Global In/Out
Sets the frame range over which the node is active.
Procedural fractal generator
Generates the Mandelbrot fractal with position, zoom, iteration, escape, rotation and gradient-color controls.
Mandelbrot creates mathematical fractal imagery directly in Fusion and is useful for abstract backgrounds, sci-fi graphics, texture sources and experimental motion design.
Overview
X Position, Y Position and Zoom act like a camera moving across an effectively endless mathematical landscape.
Iterations and Escape Limit control how deeply the fractal is calculated, trading render cost for detail.
Gradient Method and channel repetition or phase controls turn the raw iteration data into a designed palette.
Think of Mandelbrot as a camera exploring an infinite mathematical map: position moves around it, Zoom dives in, Iterations reveal more detail and the gradient turns numbers into color.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the frame range over which the node is active.
Moves the sampled fractal region horizontally.
Moves the sampled fractal region vertically.
Magnifies the selected fractal region.
Controls the escape threshold used in the fractal calculation.
Sets maximum calculation depth.
Higher values reveal detail during deep zooms but increase render cost.
Rotates the generated fractal view.
Sets Grad Method to Continuous Potential.
Sets Grad Method to Iterations.
Shapes the palette mapping.
Sets repetition counts independently for the red, green, blue and alpha outputs.
Offsets the procedural phase independently for red, green, blue and alpha.
Sets Process Mode to Full Frames.
Sets Process Mode to NTSC Fields / PAL/HD Fields / Reversed.
Sets the output width and height.
Sets the pixel aspect ratio.
Lets Fusion derive the working resolution automatically.
Disable it only when this node needs an explicit canvas size.
Sets Depth to Default / int8 / int16 / float16 / float32.
Sets Source Color Space to Auto / Space.
Uses Auto / Space / Log for source gamma space.
Removes the selected gamma or transfer curve so the source is treated in a linearized form.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Practical setup
Find an interesting X/Y region.
Set Zoom for the framing.
Raise Iterations only as far as the zoom requires.
Choose a gradient method and palette.
Animate position or zoom slowly for continuous motion.
Examples
Animate Zoom into a detailed region.
Use the fractal as a color or displacement source.
Troubleshooting
Production notes
Related nodes