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Mandelbrot

Procedural fractal generator

Generates the Mandelbrot fractal with position, zoom, iteration, escape, rotation and gradient-color controls.

Mandelbrot
DaVinci Resolve · Fusion

Mandelbrot creates mathematical fractal imagery directly in Fusion and is useful for abstract backgrounds, sci-fi graphics, texture sources and experimental motion design.

Overview

What Mandelbrot does

X Position, Y Position and Zoom act like a camera moving across an effectively endless mathematical landscape.

Iterations and Escape Limit control how deeply the fractal is calculated, trading render cost for detail.

Gradient Method and channel repetition or phase controls turn the raw iteration data into a designed palette.

Mental model

Think of Mandelbrot as a camera exploring an infinite mathematical map: position moves around it, Zoom dives in, Iterations reveal more detail and the gradient turns numbers into color.

Common uses

Fractal motion backgrounds
Sci-fi screens and transitions
Procedural texture sources
Zoom animations
Experimental color graphics

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Generator node — no image input is required.
Mandelbrot
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Global In/Out

Sets the frame range over which the node is active.

X Position

Moves the sampled fractal region horizontally.

Y Position

Moves the sampled fractal region vertically.

Zoom

Magnifies the selected fractal region.

Escape Limit

Controls the escape threshold used in the fractal calculation.

Iterations

Sets maximum calculation depth.

Higher values reveal detail during deep zooms but increase render cost.

Rotation

Rotates the generated fractal view.

Grad Method: Continuous Potential

Sets Grad Method to Continuous Potential.

Grad Method: Iterations

Sets Grad Method to Iterations.

Gradient Curve

Shapes the palette mapping.

Red / Green / Blue / Alpha Repetitions

Sets repetition counts independently for the red, green, blue and alpha outputs.

Red / Green / Blue / Alpha Phase

Offsets the procedural phase independently for red, green, blue and alpha.

Process Mode: Full Frames

Sets Process Mode to Full Frames.

Process Mode: NTSC Fields / PAL/HD Fields / Reversed

Sets Process Mode to NTSC Fields / PAL/HD Fields / Reversed.

Width / Height

Sets the output width and height.

Pixel Aspect X / Y

Sets the pixel aspect ratio.

Auto Resolution

Lets Fusion derive the working resolution automatically.

Disable it only when this node needs an explicit canvas size.

Depth: Default / int8 / int16 / float16 / float32

Sets Depth to Default / int8 / int16 / float16 / float32.

Source Color Space: Auto / Space

Sets Source Color Space to Auto / Space.

Source Gamma Space: Auto / Space / Log

Uses Auto / Space / Log for source gamma space.

Remove Curve

Removes the selected gamma or transfer curve so the source is treated in a linearized form.

Pre-Divide / Post-Multiply

Controls premultiplied-alpha handling around the operation.

Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.

Practical setup

A reliable workflow

  1. 1

    Find an interesting X/Y region.

  2. 2

    Set Zoom for the framing.

  3. 3

    Raise Iterations only as far as the zoom requires.

  4. 4

    Choose a gradient method and palette.

  5. 5

    Animate position or zoom slowly for continuous motion.

Typical node chain
Fractal coordinates
Mandelbrot
Fractal image

Examples

Where this node fits in real work

Fractal dive

Animate Zoom into a detailed region.

MandelbrotGlowMediaOut

Fractal texture

Use the fractal as a color or displacement source.

MandelbrotColorMapDisplace

Troubleshooting

Common mistakes

Using excessive Iterations at a shallow zoom
Animating position too quickly during deep zooms
Judging the fractal only by the default palette

Production notes

Practical tips

Explore the frame at low iterations first.
Increase precision/detail only after composition is chosen.
Use downstream color tools for faster look development.

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