Material File
Path to the external material definition to load.
External USD/MaterialX material loader
Loads an external USD or MaterialX material description into the USD graph and can package it as a separate stage layer.
uMaterial is a technical material-ingest node. It does not directly color-correct pixels; instead it introduces an external material definition that can be assigned, merged or exported as part of a USD scene.
Overview
uMaterial is a technical material-ingest node. It does not directly color-correct pixels; instead it introduces an external material definition that can be assigned, merged or exported as part of a USD scene.
Think of uMaterial as a Loader for material definitions rather than images: point it to a material file, then use the resulting resource elsewhere in the stage.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
The resulting USD stage.
Inspector
Start with these controls before reaching for more complicated workarounds.
Path to the external material definition to load.
Opens file selection for the material path.
Packages the material resource as its own USD stage/layer.
Practical setup
Choose a material file compatible with the USD pipeline.
Load it through Material File/Browse.
Verify that textures and dependencies resolve correctly.
Merge or assign the material in the target stage.
Export as a separate layer when reusable material packaging is desired.
Examples
Load a MaterialX definition and merge it into the shot USD stage.
Keep the material as a separate stage layer for clean asset organization.
Troubleshooting
Production notes
Related nodes