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USD / 3DIntermediate

uExport

USD stage exporter

Writes the current USD stage to a .usd file for interchange, caching, handoff or inspection outside the active Fusion composition.

uExport
DaVinci Resolve · Fusion

uExport is the endpoint for writing a composed USD stage to disk. It is useful when the scene built in Fusion must be reused, inspected, cached or passed into another USD-aware application or pipeline step.

Overview

What uExport does

uExport is the endpoint for writing a composed USD stage to disk. It is useful when the scene built in Fusion must be reused, inspected, cached or passed into another USD-aware application or pipeline step.

Mental model

Think of uExport as the file-output boundary of the USD graph: everything upstream becomes a stage that can be saved and handed off.

Common uses

Export a composed USD shot
Cache a heavy USD scene
Hand off assets to another application
Archive a stage version
Inspect generated USD outside Resolve

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Stage / Scene Input

3D scene or object data to be processed or combined.

uExport
Fusion node

Stage passthrough / Output

The resulting USD stage.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Export Stage

Triggers or enables writing the stage.

Format

Chooses the USD output format.

USD (*.usd)

Writes a Universal Scene Description file at the configured destination.

Practical setup

A reliable workflow

  1. 1

    Assemble the final USD stage.

  2. 2

    Verify prim names, materials and transforms before export.

  3. 3

    Add uExport at the stage boundary.

  4. 4

    Choose the output filename and format.

  5. 5

    Export and validate the resulting file in the next application or viewer.

Typical node chain
USD Stage
uExport
.usd File

Examples

Where this node fits in real work

USD handoff

Write a composed stage for use outside Fusion.

uLoader / uShapeuMergeuExport

Scene cache

Save an expensive procedural stage before later rendering.

uDuplicateuMaterialuExportuLoader

Troubleshooting

Common mistakes

Exporting before checking stage hierarchy and transforms.
Assuming every external application interprets materials identically.
Overwriting an important stage without versioning.

Production notes

Practical tips

Version exported USD files explicitly.
Use simple prim names when the stage is intended for interchange.
Reload an exported stage once to verify the handoff.

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