Export as Separate Stage
Packages the merged branch as an independent USD stage/layer.
USD stage assembly
Combines multiple USD stage branches into one scene and provides transform controls for positioning the merged result.
uMerge is the scene-assembly counterpart to 2D Merge and classic Merge3D, but it operates on USD stage data. It is used to combine geometry, cameras, materials, lights and imported assets into a shared stage.
Overview
uMerge is the scene-assembly counterpart to 2D Merge and classic Merge3D, but it operates on USD stage data. It is used to combine geometry, cameras, materials, lights and imported assets into a shared stage.
Think of uMerge as a scene-layer combiner: each input contributes USD data, and the transform block lets you position the assembled branch before it continues downstream.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
The resulting USD stage.
Inspector
Start with these controls before reaching for more complicated workarounds.
Packages the merged branch as an independent USD stage/layer.
Moves the merged stage branch.
Defines rotation-axis evaluation order.
Rotates the merged branch.
Sets the transform pivot for the merged result.
Links the X, Y and Z values for scale.
Sets the overall scale.
Orients the merged branch toward a target when supported.
Practical setup
Create or load the required USD branches.
Connect them to uMerge.
Keep camera, light, geometry and material branches logically grouped.
Use the transform only for placement of the merged group, not to compensate for incorrect source assets.
Send the final stage to uRenderer or uExport.
Examples
Combine geometry, camera and material branches before rendering.
Merge a loaded USD asset with a plate/reference card.
Troubleshooting
Production notes
Related nodes