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USD / 3DIntermediate

uMerge

USD stage assembly

Combines multiple USD stage branches into one scene and provides transform controls for positioning the merged result.

uMerge
DaVinci Resolve · Fusion

uMerge is the scene-assembly counterpart to 2D Merge and classic Merge3D, but it operates on USD stage data. It is used to combine geometry, cameras, materials, lights and imported assets into a shared stage.

Overview

What uMerge does

uMerge is the scene-assembly counterpart to 2D Merge and classic Merge3D, but it operates on USD stage data. It is used to combine geometry, cameras, materials, lights and imported assets into a shared stage.

Mental model

Think of uMerge as a scene-layer combiner: each input contributes USD data, and the transform block lets you position the assembled branch before it continues downstream.

Common uses

USD scene assembly
Combining imported assets
Camera/light/geometry stage composition
Layered USD shot construction

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Scene / Stage Inputs

3D scene or object data to be processed or combined.

uMerge
Fusion node

Merged Stage Output

The resulting USD stage.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Export as Separate Stage

Packages the merged branch as an independent USD stage/layer.

Translation X / Y / Z

Moves the merged stage branch.

Rotation Order

Defines rotation-axis evaluation order.

Rotation X / Y / Z

Rotates the merged branch.

Pivot X / Y / Z

Sets the transform pivot for the merged result.

Lock X/Y/Z

Links the X, Y and Z values for scale.

Scale

Sets the overall scale.

Use Target

Orients the merged branch toward a target when supported.

Practical setup

A reliable workflow

  1. 1

    Create or load the required USD branches.

  2. 2

    Connect them to uMerge.

  3. 3

    Keep camera, light, geometry and material branches logically grouped.

  4. 4

    Use the transform only for placement of the merged group, not to compensate for incorrect source assets.

  5. 5

    Send the final stage to uRenderer or uExport.

Typical node chain
USD Branches
uMerge
uRenderer / uExport

Examples

Where this node fits in real work

Basic USD shot

Combine geometry, camera and material branches before rendering.

uShape + uCamera + uShaderuMergeuRenderer

Imported asset plus image plane

Merge a loaded USD asset with a plate/reference card.

uLoader + uImagePlaneuMergeuCamerauRenderer

Troubleshooting

Common mistakes

Thinking of uMerge as an image composite node.
Using one huge uMerge without logical stage organization.
Applying transforms at multiple hierarchy levels and losing track of placement.

Production notes

Practical tips

Use several clearly named uMerge nodes in large scenes.
Keep asset transforms close to the asset branch.
Treat uMerge as stage composition, not pixel compositing.

Related nodes