Projection Type
Chooses the camera projection model.
USD camera and film-back control
Creates or configures a USD camera with projection, clipping, exposure, focus, film back, lens shift, transform and stage-export controls.
uCamera is the camera node for Fusion USD workflows. It defines both optical properties and the camera transform inside a USD stage, then passes that camera downstream to uMerge and uRenderer.
Overview
uCamera is the camera node for Fusion USD workflows. It defines both optical properties and the camera transform inside a USD stage, then passes that camera downstream to uMerge and uRenderer.
Think of uCamera as the lens and tripod for the USD stage: Controls define how the camera sees, Transform defines where it is, and stage export determines how the camera is packaged in the USD graph.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Optional USD stage to which the camera is added or in which it is configured.
The resulting 3D scene or scene object.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the camera projection model.
Sets the camera’s near and far clipping planes.
Stores/controls camera exposure metadata where supported.
Sets lens focal length and therefore field of view.
Sets the camera focus distance used by depth-of-field calculations.
Sets the virtual aperture f-stop used by depth-of-field calculations.
Sets the virtual film-back aperture dimensions.
These values affect the relationship between focal length and field of view.
Sets the horizontal and vertical Lens Shift.
Sets the opening and closing times of the virtual shutter interval.
Chooses whether the camera acts as the left, center or right member of a stereo rig.
Shows View Controls in the Viewer for setup or diagnostics.
Viewer guides do not normally change the rendered image unless the control explicitly says otherwise.
Shows the camera frustum in the 3D Viewer.
Use it to see what falls inside the camera field of view.
Shows the camera viewing direction in the 3D Viewer.
Shows Near Clip and Far Clip in the Viewer for setup or diagnostics.
Shows the camera focal plane in the 3D Viewer.
Sets translation on the X, Y and Z axes.
Sets Rotation Order and Rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Orients the camera toward a target when available.
Packages the camera as a separate USD stage/layer.
Practical setup
Add uCamera to the USD branch.
Set projection and focal length.
Set clipping and film-back values.
Position the camera using Transform.
Use target orientation only when it simplifies the shot.
Select the camera in uRenderer and verify framing.
Examples
Create a camera, merge it with scene geometry and render through uRenderer.
Use film-back and focal-length controls to match a known plate/camera setup.
Troubleshooting
Production notes
Related nodes