← Fusion node reference
USD / 3DAdvanced

uCamera

USD camera and film-back control

Creates or configures a USD camera with projection, clipping, exposure, focus, film back, lens shift, transform and stage-export controls.

uCamera
DaVinci Resolve · Fusion

uCamera is the camera node for Fusion USD workflows. It defines both optical properties and the camera transform inside a USD stage, then passes that camera downstream to uMerge and uRenderer.

Overview

What uCamera does

uCamera is the camera node for Fusion USD workflows. It defines both optical properties and the camera transform inside a USD stage, then passes that camera downstream to uMerge and uRenderer.

Mental model

Think of uCamera as the lens and tripod for the USD stage: Controls define how the camera sees, Transform defines where it is, and stage export determines how the camera is packaged in the USD graph.

Common uses

USD camera creation
Film-back matching
Depth-of-field metadata
Animated camera transforms
USD stage export

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

Optional USD stage to which the camera is added or in which it is configured.

uCamera
Fusion node

SceneOutput

The resulting 3D scene or scene object.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Projection Type

Chooses the camera projection model.

Clip / Near and Far

Sets the camera’s near and far clipping planes.

Exposure

Stores/controls camera exposure metadata where supported.

Focal Length

Sets lens focal length and therefore field of view.

Focus Distance

Sets the camera focus distance used by depth-of-field calculations.

F Stop

Sets the virtual aperture f-stop used by depth-of-field calculations.

Film Back / Horizontal Aperture and Vertical Aperture

Sets the virtual film-back aperture dimensions.

These values affect the relationship between focal length and field of view.

Lens Shift X / Lens Shift Y

Sets the horizontal and vertical Lens Shift.

Shutter Close / Shutter Open

Sets the opening and closing times of the virtual shutter interval.

Stereo Role

Chooses whether the camera acts as the left, center or right member of a stereo rig.

Control Visibility / Show View Controls

Shows View Controls in the Viewer for setup or diagnostics.

Viewer guides do not normally change the rendered image unless the control explicitly says otherwise.

Control Visibility / Frustum

Shows the camera frustum in the 3D Viewer.

Use it to see what falls inside the camera field of view.

Control Visibility / View Vector

Shows the camera viewing direction in the 3D Viewer.

Control Visibility / Near Clip and Far Clip

Shows Near Clip and Far Clip in the Viewer for setup or diagnostics.

Control Visibility / Focal Plane

Shows the camera focal plane in the 3D Viewer.

Translation X/Y/Z

Sets translation on the X, Y and Z axes.

Rotation Order and Rotation X/Y/Z

Sets Rotation Order and Rotation on the X, Y and Z axes.

Pivot X/Y/Z

Sets the pivot position on the X, Y and Z axes.

Use Target

Orients the camera toward a target when available.

Export as Separate Stage

Packages the camera as a separate USD stage/layer.

Practical setup

A reliable workflow

  1. 1

    Add uCamera to the USD branch.

  2. 2

    Set projection and focal length.

  3. 3

    Set clipping and film-back values.

  4. 4

    Position the camera using Transform.

  5. 5

    Use target orientation only when it simplifies the shot.

  6. 6

    Select the camera in uRenderer and verify framing.

Typical node chain
USD Stage
uCamera
uMerge
uRenderer

Examples

Where this node fits in real work

USD hero camera

Create a camera, merge it with scene geometry and render through uRenderer.

uShapeuCamerauMergeuRenderer

Matched plate camera

Use film-back and focal-length controls to match a known plate/camera setup.

uLoaderuCamerauMergeuRenderer

Troubleshooting

Common mistakes

Adjusting object transforms to compensate for an incorrect camera.
Using an inappropriate near clip and cutting geometry close to camera.
Forgetting to select the intended camera in uRenderer.

Production notes

Practical tips

Keep film-back and focal-length values documented when matching external 3D work.
Animate the camera in USD space rather than moving the entire stage when camera motion is intended.
Check clipping early in large-scale scenes.

Related nodes