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FUSION · NODE REFERENCE

uCatcher

USD catcher surface

Creates a USD catcher element for accumulating color and alpha contributions such as shadows, projections, reflections or technical masks.

USD / 3DAdvanced

uCatcher

Overview

What uCatcher does

uCatcher adds a technical receiver to a USD scene. Separate color and alpha accumulation modes, thresholding, projector restriction and scene transforms make it useful for isolating contributions that need to be rendered or composited separately.

When to use it

  • Shadow or reflection catcher layers

  • Projection receivers

  • Technical masks and holdout-style passes

  • Restricting a receiver to one Projector ID

  • Separating catcher content into its own USD stage