FUSION · NODE REFERENCE
uCatcher
USD catcher surface
Creates a USD catcher element for accumulating color and alpha contributions such as shadows, projections, reflections or technical masks.
uCatcher
Overview
What uCatcher does
uCatcher adds a technical receiver to a USD scene. Separate color and alpha accumulation modes, thresholding, projector restriction and scene transforms make it useful for isolating contributions that need to be rendered or composited separately.
When to use it
Shadow or reflection catcher layers
Projection receivers
Technical masks and holdout-style passes
Restricting a receiver to one Projector ID
Separating catcher content into its own USD stage
uCatcher in context
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Example for uCatcher.
Original imageExample for uCatcher.
Original imageExample for uCatcher.
Original imageExample for uCatcher.
Original image