Selected Prims
Targets the prim paths that receive the replacement material.
USD material override
Overrides the material properties of selected USD prims without rebuilding the entire upstream stage.
uReplaceMaterial targets selected prims and replaces or overrides their surface material. It exposes PBR-style diffuse, emissive, metallic, roughness, clearcoat and opacity controls, making it useful for look development, technical overrides and shot-specific material variants.
Overview
uReplaceMaterial targets selected prims and replaces or overrides their surface material. It exposes PBR-style diffuse, emissive, metallic, roughness, clearcoat and opacity controls, making it useful for look development, technical overrides and shot-specific material variants.
Think of uReplaceMaterial as a scoped material override layer: select the prims, choose the replacement look and leave the rest of the USD stage untouched.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Existing USD or 3D stage that receives this node or provides the scene context.
The resulting 3D scene or scene object.
Inspector
Start with these controls before reaching for more complicated workarounds.
Targets the prim paths that receive the replacement material.
Applies the override to everything except the selected prims.
Selects the type used by uReplaceMaterial.
Available choices include Color, Texture, and MaterialX.
Sets the RGB diffuse color of the replacement USD material.
Use channel-specific controls when the operation should not affect all components equally.
Sets the RGB emissive color of the replacement USD material.
Use channel-specific controls when the operation should not affect all components equally.
Selects the PBR material workflow.
Sets how metallic the replacement USD material behaves.
Sets the roughness of the replacement material’s reflections.
Sets the transparency of clearcoat.
Sets the roughness of the material’s clearcoat layer.
Sets the overall opacity of the material or object.
Sets the threshold at which this part of the effect begins to respond.
Selects the Opacity Mode used by uReplaceMaterial.
Available choices include Transparent and Presence.
Marks the material for matte-style treatment when supported.
Packages the override as an independent USD layer.
Practical setup
Identify the target USD prim paths.
Add uReplaceMaterial after the asset is loaded or generated.
Set Selected Prims and verify the scope.
Establish diffuse/metallic/roughness before adding clearcoat or opacity complexity.
Render under a useful light rig.
Export the override separately when it should remain non-destructive and reusable.
Examples
Replace an imported material for a shot-specific grade.
Override selected geometry with a matte-oriented material.
Troubleshooting
Production notes
Related nodes