FUSION · NODE REFERENCE
uDomeLight
Environment USD light
Lights a USD scene from an environment texture or uniform dome source with exposure, response and texture-mapping controls.
uDomeLight
Overview
What uDomeLight does
uDomeLight surrounds the USD scene with environment illumination. It can use HDRI-style LatLong, mirrored-ball, angular or cube-map textures and is one of the fastest ways to establish realistic ambient lighting and reflections.
When to use it
HDRI environment lighting
Ambient fill
Image-based reflections
Studio environment maps
Matching a CG element to photographed surroundings
uDomeLight in context
Screenshots referenced by this article. Open an image to inspect it at full size.
Example for uDomeLight.
Original imageExample for uDomeLight.
Original imageExample for uDomeLight.
Original image