FUSION · NODE REFERENCE
uNormalMap
USD normal-map modifier
Adds or adjusts normal-map interpretation for USD materials with normal-space, strength and transform controls.
uNormalMap
Overview
What uNormalMap does
uNormalMap converts a normal texture into surface-normal detail for USD shading. It lets you choose the normal space and strength without adding real geometry, which is useful for fine material detail that must remain efficient.
When to use it
Surface detail without extra polygons
Bump-like material detail
Normal-map strength adjustment
USD material look development
Reusable normal-map stage branches
uNormalMap in context
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Example for uNormalMap.
Original imageExample for uNormalMap.
Original image