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uNormalMap

USD normal-map modifier

Adds or adjusts normal-map interpretation for USD materials with normal-space, strength and transform controls.

USD / 3DIntermediate

uNormalMap

Overview

What uNormalMap does

uNormalMap converts a normal texture into surface-normal detail for USD shading. It lets you choose the normal space and strength without adding real geometry, which is useful for fine material detail that must remain efficient.

When to use it

  • Surface detail without extra polygons

  • Bump-like material detail

  • Normal-map strength adjustment

  • USD material look development

  • Reusable normal-map stage branches