Filename
Sets the file used by the node.
Choose the source file here. If the project will be moved to another workstation, keep the path portable or collect the media with the project.
USD volumetric field loader
Loads volumetric data into a USD scene with playback, density, emission, raymarching and transform controls.
uVolume brings file-based volumetric fields into the USD stage for smoke, fog, fire-like emission and other density-based effects. It combines sequence timing with shading and raymarch controls, so both data interpretation and render cost must be managed carefully.
Overview
uVolume brings file-based volumetric fields into the USD stage for smoke, fog, fire-like emission and other density-based effects. It combines sequence timing with shading and raymarch controls, so both data interpretation and render cost must be managed carefully.
Think of uVolume as a 3D box of density data: the file supplies the field, density/emission controls determine how it looks, and raymarch settings determine how accurately the renderer samples it.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Existing USD or 3D stage that receives this node or provides the scene context.
Updated USD/3D stage for further composition, rendering or export.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the file used by the node.
Choose the source file here. If the project will be moved to another workstation, keep the path portable or collect the media with the project.
Opens a file browser for the related path or resource.
Limits the usable frame range.
Changes the playback or procedural animation speed.
Sets the Frame Offset.
Plays the volume sequence in reverse.
Loops the volume sequence when it reaches the end of its loaded range.
Chooses the volume field that supplies density for rendering.
Multiplies the density of the loaded volume.
Selects the Emission Mode used by uVolume.
Available choices include Color, Field, Blackbody, and Gradient.
Sets the overall scale.
Controls sampling quality versus render cost.
Sets a floor for light interaction through the volume.
Sets translation on the X, Y and Z axes.
Sets rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Links the X, Y and Z values for scale.
Orients the object, light or camera toward a target point.
Use Target is convenient for aim-at rigs because the orientation follows the target as either element moves.
Outputs this operation as a separate USD stage instead of folding it into the incoming stage.
Practical setup
Load the volume sequence and verify frame timing.
Choose the correct density field.
Set Density Scale conservatively.
Enable emission only when the volume data or look requires it.
Use a coarse raymarch step while framing and lighting.
Reduce step size for the final-quality render.
Balance volume density with scene lights and exposure.
Examples
Load and light a density sequence in a USD shot.
Loop a short volume sequence for a longer shot.
Troubleshooting
Production notes
Related nodes