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DistortionIntermediateKrokodove · Resolve 21

Offset

Channel-driven pixel displacement

Offsets pixels horizontally and vertically using selected image channels as displacement maps.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Offset
DaVinci Resolve · Fusion

Offset maps black and white channel values to different horizontal and vertical offsets, making it useful for glitches, heat distortion, chromatic shifts and data-driven warps.

Overview

What Offset does

Offset maps black and white channel values to different horizontal and vertical offsets, making it useful for glitches, heat distortion, chromatic shifts and data-driven warps.

Think of a grayscale channel as a direction map: dark and bright values tell pixels how far to move on each axis.

Mental model

Think of a grayscale channel as a direction map: dark and bright values tell pixels how far to move on each axis.

Common uses

Heat-haze distortion
Glitch displacement
Channel-based warps
Chromatic offsets
Procedural wave distortion

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image Input

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

Offset
Fusion node

Image Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Scale

Controls overall displacement strength.

Horizontal Source

Chooses the channel driving horizontal offset.

Horizontal Offset Black

Offsets dark values of the selected channel horizontally.

Horizontal Offset White

Offsets brighter values of the selected channel horizontally.

Vertical Source

Chooses the channel driving vertical offset.

Vertical Offset Black

Offsets dark values of the selected channel vertically.

Vertical Offset White

Offsets brighter values of the selected channel vertically.

Render: Warp

Sets Render to Warp.

Render: Under-Sample Resolution

Sets Render to Under-Sample Resolution.

Render: Filtering — None / Pixel / Area

Sets Render to Filtering — None / Pixel / Area.

Render: Edges — Black / Wrap / Duplicate

Sets Render to Edges — Black / Wrap / Duplicate.

Settings

Standard Fusion node settings for processing, masks, blending and animation.

Practical setup

A reliable workflow

  1. 1

    Choose the displacement source channel.

  2. 2

    Set horizontal black/white offsets.

  3. 3

    Set vertical offsets if needed.

  4. 4

    Adjust Scale.

  5. 5

    Choose Wrap or Duplicate when black edges are undesirable.

Typical node chain
Source
Offset
Output

Examples

Where this node fits in real work

Heat haze

Use animated noise to drive subtle offset.

FastNoiseOffset mapOffsetMerge

Glitch pass

Drive different offset strengths from high-contrast channels.

MediaInOffsetRGB Split

Troubleshooting

Common mistakes

Pushing Offset farther than the source resolution can support
Animating several Offset controls that fight each other instead of choosing one clear primary control
Judging Offset edge quality only in a proxy or reduced-resolution Viewer

Production notes

Practical tips

Keep the main Offset transform logic together instead of scattering equivalent adjustments across several nodes.
After a strong Offset deformation, inspect image edges and alpha for stretching or resampling artifacts.
Preview animated Offset work at normal playback speed as well as frame by frame.

Related nodes