Enabled
Turns the light contribution on or off.
Uniform fill light
Adds soft, even illumination to a Fusion 3D scene without a direction, cone or distance falloff.
AmbientLight is a simple global fill source used to lift dark areas and keep 3D objects readable before the scene is rendered.
Overview
AmbientLight is a simple global fill source used to lift dark areas and keep 3D objects readable before the scene is rendered.
Think of it as low-level room light: it raises the overall illumination without creating a distinct beam or directional shadow pattern.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
3D scene output for Merge3D, Renderer3D or another 3D tool.
Inspector
Start with these controls before reaching for more complicated workarounds.
Turns the light contribution on or off.
Sets the tint of the ambient illumination.
Adjusts the red channel.
Use channel-specific controls when the operation should not affect all components equally.
Adjusts the green channel.
Use channel-specific controls when the operation should not affect all components equally.
Adjusts the blue channel.
Use channel-specific controls when the operation should not affect all components equally.
Controls the strength of the fill light.
Standard 3D transform controls; position usually has little visual impact for ambient fill.
References transform data from another 3D source when needed.
Practical setup
Add the 3D object to a Merge3D scene.
Connect AmbientLight to the same Merge3D.
Set a low Intensity and judge the darkest areas.
Add DirectionalLight or SpotLight for shape and highlights.
Render through Renderer3D with lighting enabled.
Examples
AmbientLight lifts the shadows while a SpotLight provides the key.
A low ambient level makes a model readable before final lighting is built.
Troubleshooting
Production notes
Related nodes