Controls / Enabled
Turns the Dome Light on or off.
Soft environment-style light
Provides broad dome-style illumination for a Fusion 3D scene and can feed ambient or diffuse/specular lighting layers.
DomeLight is useful when a scene needs soft, enveloping illumination rather than a narrow point or spot source.
Overview
DomeLight is useful when a scene needs soft, enveloping illumination rather than a narrow point or spot source.
Think of a large illuminated sky surrounding the scene: the light is broad and forgiving, so it works well as environment-style fill.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
3D scene output for Merge3D, Renderer3D or another 3D tool.
Inspector
Start with these controls before reaching for more complicated workarounds.
Turns the Dome Light on or off.
Sets the tint/color of the Dome Light contribution.
Sets the RGB tint of the Dome Light.
Sets the light intensity.
Chooses which Dome Light contribution is written to the selected output layer.
Outputs or isolates the ambient contribution of the Dome Light.
Outputs the combined diffuse and specular lighting contribution.
Sets translation on the X, Y and Z axes.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets rotation on the X, Y and Z axes.
Imports compatible position, rotation and scale animation from another source.
Practical setup
Create the objects and materials.
Connect DomeLight to Merge3D.
Choose the appropriate Output Layer behavior.
Set a moderate Intensity and color.
Add a more directional light if stronger modeling is needed.
Examples
DomeLight provides base illumination while a SpotLight adds the hero highlight.
A broad dome contribution keeps reflective surfaces from going dead.
Troubleshooting
Production notes
Related nodes