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Fusion 3DIntermediate

DomeLight

Soft environment-style light

Provides broad dome-style illumination for a Fusion 3D scene and can feed ambient or diffuse/specular lighting layers.

DomeLight
DaVinci Resolve · Fusion

DomeLight is useful when a scene needs soft, enveloping illumination rather than a narrow point or spot source.

Overview

What DomeLight does

DomeLight is useful when a scene needs soft, enveloping illumination rather than a narrow point or spot source.

Mental model

Think of a large illuminated sky surrounding the scene: the light is broad and forgiving, so it works well as environment-style fill.

Common uses

Create broad soft illumination
Fill reflective or glossy materials
Support a key light without harsh secondary shadows
Build a neutral studio-lighting base

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

3D scene or object data to be processed or combined.

DomeLight
Fusion node

SceneOutput

3D scene output for Merge3D, Renderer3D or another 3D tool.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Enabled

Turns the Dome Light on or off.

Controls / Color

Sets the tint/color of the Dome Light contribution.

Controls / Red, Green, Blue

Sets the RGB tint of the Dome Light.

Controls / Intensity

Sets the light intensity.

Controls / Output Layer

Chooses which Dome Light contribution is written to the selected output layer.

Output Layer / Ambient

Outputs or isolates the ambient contribution of the Dome Light.

Output Layer / Diffuse And Specular

Outputs the combined diffuse and specular lighting contribution.

Transform / Translation X Y Z

Sets translation on the X, Y and Z axes.

Transform / Rotation Order

Sets the 3D rotation order.

Defines the order in which the three rotation axes are evaluated.

Transform / Rotation X Y Z

Sets rotation on the X, Y and Z axes.

Transform / Import Transform

Imports compatible position, rotation and scale animation from another source.

Practical setup

A reliable workflow

  1. 1

    Create the objects and materials.

  2. 2

    Connect DomeLight to Merge3D.

  3. 3

    Choose the appropriate Output Layer behavior.

  4. 4

    Set a moderate Intensity and color.

  5. 5

    Add a more directional light if stronger modeling is needed.

Typical node chain
3D Object
DomeLight
Merge3D
Renderer3D

Examples

Where this node fits in real work

Soft studio title

DomeLight provides base illumination while a SpotLight adds the hero highlight.

Text3DDomeLightSpotLightMerge3DRenderer3D

Glossy material fill

A broad dome contribution keeps reflective surfaces from going dead.

Shape3DPhongDomeLightMerge3DRenderer3D

Troubleshooting

Common mistakes

Using DomeLight so strongly that all contrast disappears.
Expecting a narrow beam or obvious cone.
Forgetting material lighting/renderer settings.
Using saturated dome colors that contaminate every material.

Production notes

Practical tips

Use DomeLight for broad fill and a separate key for direction.
Check glossy materials while adjusting dome intensity because specular response can change quickly.
Subtle tinting can create environment mood without recoloring every object.

Related nodes