Controls / Enabled
Turns the Directional Light on or off.
Parallel 3D key light
Creates parallel directional lighting for Fusion 3D scenes, including controllable color, intensity and shadow mapping.
DirectionalLight behaves like a very distant light source: its rays are parallel, so direction matters far more than distance from the object.
Overview
DirectionalLight behaves like a very distant light source: its rays are parallel, so direction matters far more than distance from the object.
Think of it as the sun. Rotating the light changes the angle of illumination across the entire scene, while moving it does not create normal point-light falloff.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
The resulting 3D scene or scene object.
Inspector
Start with these controls before reaching for more complicated workarounds.
Turns the Directional Light on or off.
Sets the emitted color of the Directional Light.
Sets the RGB color emitted by the Directional Light.
Sets the light intensity.
Allows the Directional Light to cast shadows.
Sets the shadow Color.
Sets the RGB tint of Directional Light shadows.
Sets the density of generated or distributed elements.
Sets the resolution of the shadow map.
Higher values can sharpen shadow detail but increase render cost.
Uses a proxy resolution for the Directional Light shadow map during interactive work.
Offsets shadow depth comparison to reduce self-shadowing artifacts.
Use the smallest value that removes acne or detached-looking shadows.
Offsets shadow depth comparison to reduce self-shadowing artifacts.
Use the smallest value that removes acne or detached-looking shadows.
Sets the transparency of Non-Transmissive Materials.
Sets the processing quality for this operation.
Use a lighter setting while building the comp if needed, then verify the final-quality result before render.
Sets the opacity/strength of shadows cast by the Directional Light.
Tightens the shadow-map projection around the relevant scene geometry.
Sets the near or far clipping boundary.
Geometry outside the clipping range is not visible through the camera or depth operation.
Controls shadow-edge softness.
Sets translation on the X, Y and Z axes.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Orients the object, light or camera toward a target point.
Use Target is convenient for aim-at rigs because the orientation follows the target as either element moves.
Imports compatible position, rotation and scale animation from another source.
Practical setup
Build the 3D object and camera first.
Connect DirectionalLight into the same Merge3D.
Rotate the light until the object reads clearly.
Tune Intensity and Color.
Enable shadows only after the basic lighting direction works.
Examples
A side-angled DirectionalLight gives a logo clear form.
One directional key plus soft ambient fill produces a simple daylight setup.
Troubleshooting
Production notes
Related nodes