Controls / Mode
Selects the mode used by ZToWorldPos.
Depth / world-position converter
Converts Z-depth into world-position data or reconstructs Z-depth from a World Position pass relative to a selected camera.
ZToWorldPos bridges technical 2D render passes and 3D scene space. It is useful when compositing, relighting, masking or diagnostics need actual spatial coordinates rather than only camera-relative depth.
Overview
ZToWorldPos bridges technical 2D render passes and 3D scene space. It is useful when compositing, relighting, masking or diagnostics need actual spatial coordinates rather than only camera-relative depth.
Think of ZToWorldPos as a coordinate translator: Z tells you how far a pixel is from the camera, while World Position tells you where that pixel exists in 3D space.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Image carrying Z-depth or World Position data, depending on the selected mode.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Selects the mode used by ZToWorldPos.
Chooses the camera used to reconstruct world positions from Z depth.
Provides standard Fusion processing controls around the conversion.
Practical setup
Prepare a valid Z or World Position pass.
Add ZToWorldPos.
Choose the conversion direction in Mode.
Select the camera that matches the source render.
Inspect the resulting technical channels before using them creatively.
If scale or direction is wrong, verify camera and source-pass conventions first.
Examples
Convert a render depth pass into world coordinates for technical processing.
Reconstruct Z relative to the render camera.
Troubleshooting
Production notes
Related nodes