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Stylize & BlurIntermediate

SoftenAndSharpen

Multi-scale texture control

Adjusts fine, medium and large image texture separately so an image can be softened or sharpened by spatial scale.

SoftenAndSharpen
DaVinci Resolve · Fusion

SoftenAndSharpen provides more nuanced texture shaping than a single global sharpen slider because detail bands can be controlled independently.

Overview

What SoftenAndSharpen does

Small Texture affects fine detail such as pores, hair and high-frequency edges. Medium Texture influences broader local detail, while Large Texture affects larger structures and contrast transitions.

Small Texture Size changes the scale considered fine detail, which is useful when matching the effect to image resolution and subject size.

The node is useful for beauty, cleanup and finishing, but over-sharpening any band can create halos and an artificial crunchy image.

Mental model

Think of the image as three layers of detail size—fine, medium and broad—and adjust each layer independently.

Common uses

Subtle portrait softening
Restore texture after blur/denoise
Control mid-frequency skin detail
Sharpen graphics without over-emphasizing large contrast
Finishing pass before grain

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

SoftenAndSharpen
Fusion node

Output

The image after multi-scale texture adjustment.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Small Texture

Softens or sharpens fine detail.

Use carefully on skin and noisy footage.

Medium Texture

Controls mid-scale detail and local texture.

Often the most visually significant range for faces and fabrics.

Large Texture

Controls broad detail and larger contrast structures.

Aggressive values can change the perceived shape/contrast of the image.

Small Texture Size

Defines the scale assigned to the small-texture band.

Tune it to the resolution and size of the subject in frame.

Practical setup

A reliable workflow

  1. 1

    Connect the clean image.

  2. 2

    Adjust Small Texture at 100% view.

  3. 3

    Balance Medium Texture for the subject.

  4. 4

    Use Large Texture sparingly.

  5. 5

    Compare before/after in motion and add FilmGrain after finishing if needed.

Typical node chain
Source
SoftenAndSharpen
FilmGrain / Merge
MediaOut

Examples

Where this node fits in real work

Portrait finish

Reduce fine texture slightly while retaining medium structure.

MediaInSoftenAndSharpenFilmGrainMediaOut

Graphic crispness

Increase small/medium detail modestly on a rendered graphic.

GraphicSoftenAndSharpenMerge

Troubleshooting

Common mistakes

Sharpening noise instead of useful texture.
Using strong small-texture reduction and creating plastic skin.
Judging sharpening at fit-to-window rather than 100% zoom.

Production notes

Practical tips

Use masks to restrict beauty softening to skin.
Add grain after the texture pass, not before.
Small changes across several bands usually look better than one extreme slider.

Related nodes