Small Texture
Softens or sharpens fine detail.
Use carefully on skin and noisy footage.
Multi-scale texture control
Adjusts fine, medium and large image texture separately so an image can be softened or sharpened by spatial scale.
SoftenAndSharpen provides more nuanced texture shaping than a single global sharpen slider because detail bands can be controlled independently.
Overview
Small Texture affects fine detail such as pores, hair and high-frequency edges. Medium Texture influences broader local detail, while Large Texture affects larger structures and contrast transitions.
Small Texture Size changes the scale considered fine detail, which is useful when matching the effect to image resolution and subject size.
The node is useful for beauty, cleanup and finishing, but over-sharpening any band can create halos and an artificial crunchy image.
Think of the image as three layers of detail size—fine, medium and broad—and adjust each layer independently.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
The image after multi-scale texture adjustment.
Inspector
Start with these controls before reaching for more complicated workarounds.
Softens or sharpens fine detail.
Use carefully on skin and noisy footage.
Controls mid-scale detail and local texture.
Often the most visually significant range for faces and fabrics.
Controls broad detail and larger contrast structures.
Aggressive values can change the perceived shape/contrast of the image.
Defines the scale assigned to the small-texture band.
Tune it to the resolution and size of the subject in frame.
Practical setup
Connect the clean image.
Adjust Small Texture at 100% view.
Balance Medium Texture for the subject.
Use Large Texture sparingly.
Compare before/after in motion and add FilmGrain after finishing if needed.
Examples
Reduce fine texture slightly while retaining medium structure.
Increase small/medium detail modestly on a rendered graphic.
Troubleshooting
Production notes
Related nodes