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RestorationIntermediateKrokodove · Resolve 21

Rest

Channel-based restoration against a reference floor

Restores or levels part of an image relative to a user-defined floor line, selected image channel and Up/Under processing direction.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Rest
DaVinci Resolve · Fusion

Rest is a specialized restoration tool that evaluates a selected channel against a floor defined by two points. Amount controls strength, Floor Left and Floor Right define the reference plane, and Position chooses whether the correction acts above or below it.

Overview

What Rest does

Rest is useful for localized technical repair where a stable reference level can be described by a line across the image. Instead of painting a replacement patch, the tool derives its operation from the selected channel and the floor geometry.

The channel choice is critical because luminance, RGB and alpha can describe very different structures. Floor Left and Floor Right should follow the reference region as accurately as possible before Amount is increased.

Up and Under let you choose which side of the reference should receive the restoration. This makes Rest useful for structured cleanup, matte repair and channel-driven correction rather than general-purpose retouching.

Mental model

Think of Rest as a repair tool built around a two-point reference floor: choose what channel to measure, draw the floor, choose a side, then control the correction strength.

Common uses

Repair structured channel variations
Level an area against a reference boundary
Build technical matte corrections
Restore a region above or below a known floor line
Create a controlled preprocessing pass before further cleanup

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image Input

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

Rest
Fusion node

Image Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Channel

Selects the channel used to evaluate the restoration.

Luminance

Applies the Rest operation using image luminance as the working component.

Red / Green / Blue

Sets the RGB components used by the Rest tool’s color output.

Use channel-specific controls when the operation should not affect all components equally.

Alpha

Adjusts the alpha channel.

Use channel-specific controls when the operation should not affect all components equally.

Amount

Controls the strength of the restoration.

Floor Left

Sets the left point of the reference floor.

Floor Right

Sets the right point of the reference floor.

Position

Sets position for Rest.

Up

Applies the operation to values above the reference line.

Under

Applies the operation to values below the reference line.

Practical setup

A reliable workflow

  1. 1

    Choose the channel that best represents the defect.

  2. 2

    Place Floor Left and Floor Right along the stable reference boundary.

  3. 3

    Choose Up or Under according to the side that should be repaired.

  4. 4

    Raise Amount gradually while viewing the affected area at 100%.

  5. 5

    Use a mask or downstream cleanup if the correction should be more local.

Typical node chain
Image
Channel + Floor
Rest
Repaired Image

Examples

Where this node fits in real work

Channel-based repair

Use luminance and a floor line to level a structured artifact.

MediaInRestColorCorrectorMediaOut

Matte cleanup

Repair one side of an alpha-defined boundary before matte processing.

Matte SourceRestMatteControlMerge

Troubleshooting

Common mistakes

Choosing a channel that does not represent the defect
Increasing Amount before the floor line is aligned
Selecting Up when the intended repair region is Under, or vice versa
Expecting Rest to replace detailed paint cleanup

Production notes

Practical tips

Test channels quickly before fine-tuning the floor.
Zoom to 100% when judging whether restoration introduces a visible seam.
Use Rest as one technical stage in a cleanup chain rather than forcing it to solve every artifact.

Related nodes