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DistortionIntermediateKrokodove · Resolve 21

Bend

Arc-based 2D deformation

Bends an image along an arc defined by three points or by a center and radius.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Bend
DaVinci Resolve · Fusion

Bend curves flat graphics, text, masks or footage without building a 3D scene. It is especially useful for wrapping titles, labels and graphic strips around a visual arc.

Overview

What Bend does

Bend curves flat graphics, text, masks or footage without building a 3D scene. It is especially useful for wrapping titles, labels and graphic strips around a visual arc.

Think of the source as a flexible strip: Start and End anchor the strip while the midpoint or radius determines how strongly it bows.

Mental model

Think of the source as a flexible strip: Start and End anchor the strip while the midpoint or radius determines how strongly it bows.

Common uses

Curved titles and logos
Sticker-style graphics on rounded compositions
Warped masks
Arc-shaped lower thirds
Soft 2D deformation

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image, graphic or layer to process.

Effect Mask

Optional mask that limits the operation.

Bend
Fusion node

Output

Processed image output.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Type

Chooses Three Points or Center and Radius construction.

Start X / Y

Sets the X/Y coordinates for start.

Midpoint X / Y

Sets the X/Y coordinates for midpoint.

End X / Y

Sets the X/Y coordinates for end.

Radius

Controls curvature in Center and Radius mode.

A smaller radius produces a tighter bend.

Scale Horizontal

Rescales the image horizontally after the bend deformation.

Scale Vertical

Rescales the image vertically after the bend deformation.

Source Start X / Y

Sets the X/Y coordinates for Source Start.

Source End X / Y

Sets the X/Y coordinates for Source End.

Practical setup

A reliable workflow

  1. 1

    Connect the source needed by Bend.

  2. 2

    Choose the bend construction mode.

  3. 3

    Set the arc points or center/radius.

  4. 4

    Compensate scale if the source stretches.

  5. 5

    Check text readability and edge quality.

Typical node chain
Source
Bend
Output

Examples

Where this node fits in real work

Curved title

Bend a Text+ layer before compositing it.

Text+BendMerge

Arc-shaped logo

Curve a logo and fine-tune placement afterward.

LogoBendTransformMerge

Troubleshooting

Common mistakes

Pushing Bend farther than the source resolution can support
Animating several Bend controls that fight each other instead of choosing one clear primary control
Judging Bend edge quality only in a proxy or reduced-resolution Viewer

Production notes

Practical tips

Keep the main Bend transform logic together instead of scattering equivalent adjustments across several nodes.
After a strong Bend deformation, inspect image edges and alpha for stretching or resampling artifacts.
Preview animated Bend work at normal playback speed as well as frame by frame.

Related nodes