Random Seed
Chooses the repeatable shuffle pattern.
Block-based image shuffling and glitch distortion
Divides an image into a grid and moves its tiles in Slide or Swap mode to create block glitches, randomized transitions and structured digital distortion.
Shuffle turns the frame into a configurable tile grid, then slides or swaps those tiles according to a seed and effect amount. Horizontal and Vertical Subdivisions control block size, Warp changes the distortion behavior, and edge/filter settings determine how displaced areas are reconstructed.
Overview
Shuffle is a fast way to create digital breakup without building dozens of crops and transforms. A coarse grid produces obvious blocks, while a dense grid creates finer fragmented motion.
Random Seed makes the pattern reproducible. Slide tends to feel like displaced strips or tiles, while Swap exchanges regions and can create a more scrambled look.
Under-Sample Resolution and Filtering control image quality and style. Edge handling is also important: Black exposes empty regions, Wrap recycles opposite edges and Duplicate extends boundary pixels.
Think of Shuffle as cutting the frame into tiles and programmatically moving or exchanging them while keeping one node in control of the grid.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the repeatable shuffle pattern.
Selects whether tiles move along the grid or exchange positions.
Sets the number of tile divisions across the width.
Sets the number of tile divisions across the height.
Controls how strongly the tiles are rearranged.
Adds or adjusts warp behavior within the shuffle.
Reduces processing resolution for speed or a deliberately rougher look.
Uses None / Pixel / Area filtering when the image is resampled.
Chooses how pixels outside the image boundary are handled: Black, Wrap, Duplicate.
Practical setup
Choose a coarse grid first so the effect is easy to read.
Select Slide or Swap.
Set a fixed Random Seed.
Animate Amount from clean to distorted or vice versa.
Adjust filtering and edge behavior for the desired finish.
Increase subdivisions only if finer fragmentation is needed.
Examples
Animate the shuffle amount into a cut.
Use a fixed seed and masked region for controlled fragmentation.
Troubleshooting
Production notes
Related nodes