Set Frame
Stores the current frame as VectorWarp’s reference frame.
Generate, apply or reverse vector warps
Builds and applies deformation maps from motion-vector or UV data, and can also reverse an existing warp.
VectorWarp turns a vector field into a reusable geometric deformation. It can generate a warp map from a reference frame, apply an existing map to an image, overlay the warped result or perform UnWarp for inverse reconstruction.
Overview
VectorWarp turns a vector field into a reusable geometric deformation. It can generate a warp map from a reference frame, apply an existing map to an image, overlay the warped result or perform UnWarp for inverse reconstruction.
Think of the vector field as thousands of tiny transform controls, one for each region of the image.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional vector/texture data depending on the selected operation.
Background image for the composite.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Stores the current frame as VectorWarp’s reference frame.
Sets the frame used as the warp reference.
Generates the warp deformation from the analyzed vector data.
Generates both the warp deformation and its associated warp map.
Applies an existing warp map to the input image.
Applies the inverse deformation implied by the warp or vector data.
Reduces high-frequency discontinuities in the UV field.
Displays a diagnostic grid for judging deformation.
Composites the warped result over the background for inspection.
Sets the X/Y coordinates for Region — Center.
Sets the width of the region in which VectorWarp operates.
Sets the height of the region in which VectorWarp operates.
Reads motion/vector data from image layers instead of the default flat channel set.
Reads the source texture from a selected layer when the input is layered.
Practical setup
Prepare clean vector data.
Choose a stable reference frame.
Generate the warp and inspect it with Grid Overlay.
Smooth only enough to remove noise.
Apply the map to the target image or use UnWarp when reversing the deformation.
Examples
Generate a warp from optical flow and apply it to a texture.
Use UnWarp to move a warped image back toward its reference state.
Troubleshooting
Production notes
Related nodes