Controls
pMerge has no user-adjustable controls on this tab; its job is to combine particle streams.
Combine particle streams
Combines two or more particle streams into a single particle system for shared forces, filtering or rendering.
pMerge is the particle equivalent of a stream collector. It joins particle data without converting it to an image.
Overview
Use pMerge when separate emitters or particle branches need to continue through the same downstream behavior or pRender.
Particle attributes remain attached to their particles, so different branches can preserve their own color, velocity, age and set membership after merging.
pMerge should not be confused with the normal 2D Merge node. pMerge combines particle data; Merge composites rendered images.
Think of pMerge as joining several particle pipes into one larger pipe before the system continues downstream.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Particle stream processed by this node.
Particle stream processed by this node.
The processed particle stream.
Inspector
Start with these controls before reaching for more complicated workarounds.
pMerge has no user-adjustable controls on this tab; its job is to combine particle streams.
The particle branches being combined.
The unified stream sent to later particle nodes or pRender.
Defines how multiple particle branches are organized before they are combined by pMerge.
Keeps particle attributes intact while multiple particle streams are combined.
Chooses which particle sets are affected by this operation.
Describes the normal particle-flow handoff from pMerge into pRender.
Clarifies that pMerge combines particle streams, while a regular Merge composites 2D images.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Create separate particle branches.
Connect them to pMerge.
Continue the combined stream into shared force or condition nodes.
Connect the final result to pRender.
Use a regular Merge only after particles have been rendered to images.
Examples
Different emitters share the same downstream renderer.
Two sources merge before receiving the same turbulence field.
Troubleshooting
Production notes
Related nodes