Random Seed
Changes the turbulence pattern while keeping it reproducible.
Add noisy particle motion
Adds procedural, chaotic motion to particles so streams feel like wind, smoke, dust or fluid turbulence instead of rigid trajectories.
pTurbulence is a force node that perturbs particle velocity using a noise field.
Overview
X, Y and Z strength controls determine how strongly particles are displaced across each axis. Density changes the spatial character of the noise field.
Strength Over Life can make particles start stable and become more chaotic later, or do the opposite.
Probability, particle sets and region controls let a turbulence field affect only selected particles or a selected part of the scene.
Think of pTurbulence as invisible turbulent air moving through the particle field.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Particle stream processed by this node.
Input used by pTurbulence.
Particles after the noise field changes their motion.
Inspector
Start with these controls before reaching for more complicated workarounds.
Changes the turbulence pattern while keeping it reproducible.
Sets the random seed so a procedural variation can be reproduced.
Locks procedural randomness to time so the same frame evaluates consistently.
Sets turbulence strength along the X axis.
Sets turbulence strength along the Y axis.
Sets turbulence strength along the Z axis.
Changes turbulence intensity as particles age.
Controls the scale and spatial frequency of the turbulence field.
Affects only a fraction of eligible particles when reduced.
Limits turbulence to a portion of particle life.
Selects the Set Mode used by pTurbulence.
Chooses which particle sets are affected by this operation.
Selects the particle region type.
Chooses the geometric region used by the particle operation. Available region types include Ignore region, When intersecting region, When inside region, When not intersecting region, When not inside region, When entering region, and When leaving region.
Selects the particle region type.
Chooses the geometric region used by the particle operation.
Practical setup
Create a basic particle stream.
Add pTurbulence after the initial directional motion.
Start with low strength on all axes.
Tune Density to change the size of the motion structures.
Use Strength Over Life or a region when the effect should build gradually.
Render through pRender.
Examples
Low-strength turbulence adds subtle irregular motion.
Stronger turbulence breaks a dense particle source into a chaotic field.
Troubleshooting
Production notes
Related nodes