Random Seed
Sets the random seed so a procedural variation can be reproduced.
Point attraction / repulsion force
Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.
Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.
Overview
Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.
It behaves like an invisible magnet or repulsor: every particle feels a force relative to one point.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Particle stream processed by this node.
Optional spatial control used to limit where the node is active.
Processed particle stream for additional particle nodes or pRender.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the random seed so a procedural variation can be reproduced.
Sets the random seed so a procedural variation can be reproduced.
Locks procedural randomness to time so the same frame evaluates consistently.
Sets the strength of the effect.
Sets how quickly the point force falls off or intensifies with distance from its center.
Sets a limit for the working range.
Sets the X Offset.
Sets the Y Offset.
Sets the Z Offset.
Sets the probability that this particle operation is applied.
Sets the particle-age range affected by this operation.
Particle age is measured over the particle lifetime; use the start and end values to limit where the behavior becomes active.
Selects the Set Mode used by pPointForce.
Chooses which particle sets are affected by this operation.
Selects the particle region type.
Chooses the geometric region used by the particle operation.
Selects the particle region type.
Chooses the geometric region used by the particle operation.
Practical setup
Create the particle stream and establish the base movement.
Insert pPointForce before pRender.
Start with conservative values and play the animation.
Limit the effect with regions, age or sets when needed.
Combine with other forces only after the base behavior is stable.
Examples
pPointForce changes an existing particle stream before rendering.
pPointForce is combined with a second force for more organic motion.
Troubleshooting
Production notes
Related nodes