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ParticlesIntermediate

pPointForce

Point attraction / repulsion force

Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.

pPointForce
DaVinci Resolve · Fusion

Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.

Overview

What pPointForce does

Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.

Mental model

It behaves like an invisible magnet or repulsor: every particle feels a force relative to one point.

Common uses

Attract particles to a center
Create explosion-style repulsion
Curve sparks around a focal point
Build localized particle force fields

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Particles

Particle stream processed by this node.

Region / Mask / Geometry

Optional spatial control used to limit where the node is active.

pPointForce
Fusion node

Particles

Processed particle stream for additional particle nodes or pRender.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Random Seed

Sets the random seed so a procedural variation can be reproduced.

Reseed

Sets the random seed so a procedural variation can be reproduced.

Time Lock

Locks procedural randomness to time so the same frame evaluates consistently.

Strength

Sets the strength of the effect.

Power

Sets how quickly the point force falls off or intensifies with distance from its center.

Limit Force

Sets a limit for the working range.

X Offset

Sets the X Offset.

Y Offset

Sets the Y Offset.

Z Offset

Sets the Z Offset.

Probability

Sets the probability that this particle operation is applied.

Age Start / End

Sets the particle-age range affected by this operation.

Particle age is measured over the particle lifetime; use the start and end values to limit where the behavior becomes active.

Set Mode

Selects the Set Mode used by pPointForce.

Set 1–32

Chooses which particle sets are affected by this operation.

Region Mode

Selects the particle region type.

Chooses the geometric region used by the particle operation.

Region

Selects the particle region type.

Chooses the geometric region used by the particle operation.

Practical setup

A reliable workflow

  1. 1

    Create the particle stream and establish the base movement.

  2. 2

    Insert pPointForce before pRender.

  3. 3

    Start with conservative values and play the animation.

  4. 4

    Limit the effect with regions, age or sets when needed.

  5. 5

    Combine with other forces only after the base behavior is stable.

Typical node chain
pEmitter
pPointForce
pRender

Examples

Where this node fits in real work

Controlled particle motion

pPointForce changes an existing particle stream before rendering.

pEmitterpPointForcepRender

Layered force setup

pPointForce is combined with a second force for more organic motion.

pEmitterpPointForcepTurbulencepRender

Troubleshooting

Common mistakes

Changing several pPointForce parameters at once and losing track of which control caused the result.
Approving pPointForce from a single still frame without checking motion or representative lighting.
Adding extra controls around pPointForce before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name pPointForce by purpose when a composition contains several instances.
Use a lightweight preview while tuning pPointForce; restore the intended quality settings before the final render.

Related nodes