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Time & MotionAdvanced

SpeedWarp

High-quality retiming and temporal interpolation

Changes playback speed using temporal interpolation, with separate controls for speed, frame delay and calculation quality.

SpeedWarp
DaVinci Resolve · Fusion

SpeedWarp is a retiming tool for creating slow motion or speed changes when new frames must be synthesized between recorded frames.

Overview

What SpeedWarp does

Speed controls the temporal rate while Delay offsets which moment is sampled. Mode trades processing speed against higher-quality interpolation.

The hardest material for any optical-flow-based retime includes occlusion, crossing limbs, hair, water, smoke, flashing lights and fine repeating textures. Those areas should be inspected frame by frame.

For an efficient workflow, work in the faster mode during timing and switch to the higher-quality mode for final evaluation and render.

Mental model

Think of SpeedWarp as a virtual high-frame-rate reconstruction step: it estimates motion so missing in-between frames can be synthesized.

Common uses

Slow motion from normal-frame-rate footage
Smooth speed changes
Temporal offsets
Music-video time effects
High-quality retiming for short hero shots

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image Input

Source image for the operation.

SpeedWarp
Fusion node

Image Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Speed

Sets the playback rate of the source.

Delay

Offsets temporal sampling without moving the clip on the timeline.

Mode

Chooses the faster preview calculation or the more accurate final interpolation mode.

Practical setup

A reliable workflow

  1. 1

    Place SpeedWarp before heavy grain, glow or other effects that make motion estimation harder.

  2. 2

    Set Speed for the desired timing.

  3. 3

    Use Delay only when a temporal offset is needed.

  4. 4

    Work in the faster mode while tuning.

  5. 5

    Switch to the higher-quality mode and inspect occlusions before final render.

Typical node chain
Source Frames
Motion Estimation
Synthesized Retimed Frames

Examples

Where this node fits in real work

Clean slow motion

Create synthesized in-between frames from a normal-speed source.

MediaInSpeedWarpGradeMediaOut

Temporal design layer

Use Delay on a duplicate branch for controlled time separation.

MediaInDuplicate BranchSpeedWarp DelayMerge

Troubleshooting

Common mistakes

Expecting perfect interpolation on water, smoke or heavy motion blur.
Placing grain and aggressive sharpening before motion analysis.
Never switching from fast preview to final quality.

Production notes

Practical tips

Split a shot and use SpeedWarp only where the interpolation is needed.
Inspect hair, hands and crossing edges at full resolution.
Use optical-flow artifacts creatively only when the design calls for them.

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