Speed
Playback-speed multiplier.
1.0 is normal speed; values below 1.0 slow the source and values above 1.0 speed it up.
Speed, delay and frame interpolation
Changes playback speed, adds a temporal offset and controls how Fusion interpolates between source frames.
TimeSpeed is the practical retiming node for simple speed changes, frame delays and freeze-frame work inside a Fusion composition.
Overview
TimeSpeed changes which source moment is sampled at the current composition frame. It does not move a clip on the Edit timeline; it changes time inside the Fusion branch.
Speed is the main control: values below 1 slow the source down and values above 1 speed it up. Delay offsets the sampled source time, which is useful for echoes, delayed duplicates and synchronization fixes.
Interpolation determines how missing moments are created. Nearest gives a stepped look, Blend mixes neighboring frames, and Flow attempts motion-aware interpolation. The more complex the motion, the more carefully Flow should be checked for warping artifacts.
Think of TimeSpeed as a local playback engine for one branch: it decides how quickly that branch moves through its source and how the gaps between frames are filled.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
The retimed image after speed, delay, interpolation or freeze-frame processing.
Inspector
Start with these controls before reaching for more complicated workarounds.
Playback-speed multiplier.
1.0 is normal speed; values below 1.0 slow the source and values above 1.0 speed it up.
Offsets the sampled source time.
Useful for intentionally lagging a duplicate, shadow or secondary effect branch.
Chooses how frames are generated between source frames.
Nearest is discrete, Blend mixes adjacent frames, and Flow estimates motion.
Widens the temporal sampling window.
Higher values can soften motion but may create ghosts and reduce detail.
Locks the current source moment.
Useful for title holds, still backgrounds and deliberate pause effects.
Practical setup
Connect the source branch to TimeSpeed.
Set Speed for the required retime.
Use Delay only if the branch needs a temporal offset.
Choose the interpolation mode and inspect fast edges.
Add grading, glow or grain after the retime when possible.
Examples
Slow the source to half speed and use a clean interpolation mode.
Offset a duplicate branch and composite it over the original.
Troubleshooting
Production notes
Related nodes