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Time & MotionIntermediate

TimeSpeed

Speed, delay and frame interpolation

Changes playback speed, adds a temporal offset and controls how Fusion interpolates between source frames.

TimeSpeed
DaVinci Resolve · Fusion

TimeSpeed is the practical retiming node for simple speed changes, frame delays and freeze-frame work inside a Fusion composition.

Overview

What TimeSpeed does

TimeSpeed changes which source moment is sampled at the current composition frame. It does not move a clip on the Edit timeline; it changes time inside the Fusion branch.

Speed is the main control: values below 1 slow the source down and values above 1 speed it up. Delay offsets the sampled source time, which is useful for echoes, delayed duplicates and synchronization fixes.

Interpolation determines how missing moments are created. Nearest gives a stepped look, Blend mixes neighboring frames, and Flow attempts motion-aware interpolation. The more complex the motion, the more carefully Flow should be checked for warping artifacts.

Mental model

Think of TimeSpeed as a local playback engine for one branch: it decides how quickly that branch moves through its source and how the gaps between frames are filled.

Common uses

Slow down or speed up a Fusion element
Create a freeze frame
Delay a duplicate layer for temporal echo
Build stepped stop-motion timing
Offset reflections or shadows in time

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image Input

Source image for the operation.

TimeSpeed
Fusion node

Image Output

The retimed image after speed, delay, interpolation or freeze-frame processing.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Speed

Playback-speed multiplier.

1.0 is normal speed; values below 1.0 slow the source and values above 1.0 speed it up.

Tip: Check the result in motion rather than judging one frame.

Delay

Offsets the sampled source time.

Useful for intentionally lagging a duplicate, shadow or secondary effect branch.

Interpolation Mode

Chooses how frames are generated between source frames.

Nearest is discrete, Blend mixes adjacent frames, and Flow estimates motion.

Tip: Use the simplest mode that looks clean.

Sample Spread

Widens the temporal sampling window.

Higher values can soften motion but may create ghosts and reduce detail.

Freeze Frame

Locks the current source moment.

Useful for title holds, still backgrounds and deliberate pause effects.

Practical setup

A reliable workflow

  1. 1

    Connect the source branch to TimeSpeed.

  2. 2

    Set Speed for the required retime.

  3. 3

    Use Delay only if the branch needs a temporal offset.

  4. 4

    Choose the interpolation mode and inspect fast edges.

  5. 5

    Add grading, glow or grain after the retime when possible.

Typical node chain
MediaIn
TimeSpeed
Color / Merge
MediaOut

Examples

Where this node fits in real work

Simple slow motion

Slow the source to half speed and use a clean interpolation mode.

MediaInTimeSpeedColorCorrectorMediaOut

Delayed echo

Offset a duplicate branch and composite it over the original.

MediaInTimeSpeed (Delay)Merge

Troubleshooting

Common mistakes

Expecting TimeSpeed to solve difficult slow motion as well as a dedicated optical-flow tool.
Using Flow on chaotic motion without checking edges.
Increasing Sample Spread until the image becomes ghosted.
Confusing Delay with moving the clip on the Edit timeline.

Production notes

Practical tips

Use Nearest deliberately for a stepped animation style.
Keep retiming before heavy grain/noise so interpolation sees a cleaner image.
A separate TimeSpeed branch is often cleaner than shifting several downstream animations.

Related nodes