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3DAdvanced

FBXExporter

3D scene exporter

Exports Fusion 3D scenes and animation to FBX and several interchange formats for handoff to external DCC, CAD or motion-capture pipelines.

FBXExporter
DaVinci Resolve · Fusion

FBXExporter is the classic Fusion 3D interchange endpoint. It can write FBX binary/ascii and additional supported formats, with version and export options that matter when the receiving application has strict compatibility requirements.

Overview

What FBXExporter does

FBXExporter is the classic Fusion 3D interchange endpoint. It can write FBX binary/ascii and additional supported formats, with version and export options that matter when the receiving application has strict compatibility requirements.

Mental model

Think of FBXExporter as the handoff boundary for classic Fusion 3D: everything upstream must already be organized, scaled and animated correctly before it is written for another application.

Common uses

Export Fusion 3D scenes
Move cameras/animation to another DCC
Write FBX for interchange
Produce OBJ/DAE/DXF-style handoff when supported
Archive a classic 3D scene

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

3D scene or object data to be processed or combined.

FBXExporter
Fusion node

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Filename

Sets the file used by the node.

Choose the source file here. If the project will be moved to another workstation, keep the path portable or collect the media with the project.

Browse

Opens a file browser for the related path or resource.

Format

Chooses FBX binary/ascii or another supported interchange format.

Format: FBX binary (*.fbx)

Uses FBX binary (*.fbx) for format.

Format: FBX ascii (*.fbx)

Uses FBX ascii (*.fbx) for format.

Format: FBX 6.0 binary / FBX 6.0 ascii

Uses FBX 6.0 binary / FBX 6.0 ascii for format.

Format: AutoCAD DXF (*.dxf)

Uses AutoCAD DXF (*.dxf) for format.

Format: Alias OBJ (*.obj)

Uses Alias OBJ (*.obj) for format.

Format: Collada DAE (*.dae)

Uses Collada DAE (*.dae) for format.

Format: Biovision BVH (*.bvh)

Uses Biovision BVH (*.bvh) for format.

Format: Motion Analysis HTR/TRC, Acclaim ASF/AMC, Vicon C3D, Adaptive Optics AOA, Superfluo MCD

Uses Motion Analysis HTR/TRC, Acclaim ASF/AMC, Vicon C3D, Adaptive Optics AOA, Superfluo MCD for format.

Version

Selects a compatible FBX version for the receiving application.

Version: Default

Sets Version to Default.

Version: FBX202000 / FBX201900 / FBX201800

Sets Version to FBX202000 / FBX201900 / FBX201800.

Version: FBX201600 / FBX201400 / FBX201300 / FBX201200 / FBX201100

Sets Version to FBX201600 / FBX201400 / FBX201300 / FBX201200 / FBX201100.

FBX Frame Rate

Sets the frame rate written to exported FBX animation.

Scale Units By

Scales scene coordinates and dimensions by this factor during FBX export.

Geometry

Includes scene geometry in the exported FBX file.

Lights

Includes scene lights in the exported FBX file.

Cameras

Includes scene cameras in the exported FBX file.

Render Range

Defines the range over which this operation is active.

Reduce Constant Keys

Removes redundant animation keys whose values do not change.

File Per Frame (No Animation)

Writes a separate FBX file for every frame instead of one animated scene.

Practical setup

A reliable workflow

  1. 1

    Clean the 3D scene and remove temporary branches.

  2. 2

    Confirm scene scale, axes and animation ranges.

  3. 3

    Add FBXExporter at the scene boundary.

  4. 4

    Choose the format and receiving-application-compatible version.

  5. 5

    Export the file.

  6. 6

    Open it in the target application and validate cameras, geometry and transforms.

Typical node chain
Fusion 3D Scene
FBXExporter
FBX / Interchange File

Examples

Where this node fits in real work

DCC handoff

Export a Fusion 3D scene to an external 3D package.

Merge3DFBXExporterExternal DCC

Camera transfer

Write a tracked/animated camera as part of an interchange scene.

Camera3DMerge3DFBXExporter

Troubleshooting

Common mistakes

Choosing an FBX version unsupported by the receiving application.
Exporting with unverified scene scale or axis conventions.
Assuming every material or Fusion-specific feature survives interchange.

Production notes

Practical tips

Validate exports with a minimal test scene before committing a complex shot.
Treat cameras, transforms and geometry as the most reliable interchange data.
Version exported files instead of overwriting the only copy.

Related nodes