Mirror Placement
Chooses Individual, Rosette or Kaleidoscope organization.
Use Individual for art-directed axes and procedural modes for regular patterns.
Multi-axis reflection patterns
Creates up to six independent mirror axes for symmetry, rosettes, kaleidoscopic backgrounds and repeated reflection patterns.
Mirrors is a graphic transformation node for building symmetrical imagery without manually duplicating and flipping many branches.
Overview
Mirror Placement modes can treat axes individually or organize them as a rosette/kaleidoscope. Each enabled mirror has a position, angle and flip behavior.
Multiple axes interact, so small changes in angle can create dramatically different patterns. This makes the node useful for procedural motion backgrounds and music-video effects.
Reflect at Borders controls how content is extended/reflected near the image boundaries and can help avoid empty regions.
Imagine placing several virtual mirrors over the image; every enabled axis reflects the picture and the reflections interact to form a pattern.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses Individual, Rosette or Kaleidoscope organization.
Use Individual for art-directed axes and procedural modes for regular patterns.
Sets Mirror Placement to Individual.
Sets Mirror Placement to Rosette.
Sets Mirror Placement to Kaleidoscope.
Controls reflection behavior at image boundaries.
Useful for reducing empty edge areas.
Provides an independent set of position, angle and blend controls for each mirror.
Turns the selected mirror instance on or off.
Sets each mirror-axis position.
Moving the axis changes which part of the image is reflected.
Rotates the mirror axis.
Small animated angle changes can create rich procedural motion.
Changes reflection orientation for an axis.
Useful for alternating symmetry patterns.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Connect a visually interesting source or texture.
Choose a placement mode.
Enable one or two mirrors first.
Set positions and angles.
Add more axes only if the pattern needs more complexity.
Examples
Build a symmetrical animated background from footage.
Use a simple shape/text source and procedural mirror placement.
Troubleshooting
Production notes
Related nodes