Controls / Enable
Turns Fog3D on or off.
Depth-based 3D atmosphere
Adds atmospheric fog to a Fusion 3D scene with color, density behavior and near/far distance controls.
Fog3D creates depth cues by progressively blending scene objects into a fog color according to their distance from the camera.
Overview
Fog3D creates depth cues by progressively blending scene objects into a fog color according to their distance from the camera.
Think of it as atmosphere between the camera and the objects: distant geometry disappears into the fog before nearby geometry does.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Incoming 3D scene or scene branch.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Turns Fog3D on or off.
Shows Fog In View in the Viewer for setup or diagnostics.
Viewer guides do not normally change the rendered image unless the control explicitly says otherwise.
Sets the color of the 3D fog.
Adjusts the red channel.
Use channel-specific controls when the operation should not affect all components equally.
Adjusts the green channel.
Use channel-specific controls when the operation should not affect all components equally.
Adjusts the blue channel.
Use channel-specific controls when the operation should not affect all components equally.
Enables radial fog behavior instead of purely camera-distance fog.
Selects the type used by Fog3D.
Uses linear fog, with density increasing between the Near and Far distances.
Uses exponential fog, so density builds nonlinearly with distance.
Uses a stronger squared-exponential fog response for a denser falloff.
Sets the distance from the camera where linear fog begins.
Sets the distance at which linear fog reaches its far-end density.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Build and frame the 3D scene first.
Insert Fog3D into the scene flow.
Choose Linear for predictable art direction or exponential modes for denser atmospheric response.
Set Near/Far while looking through the final Camera3D.
Match fog color to the intended environment.
Examples
Farther objects fade softly into a dark-blue atmosphere.
Fog hides distant repeated geometry and makes the tunnel feel deeper.
Troubleshooting
Production notes
Related nodes