Selected Prims
Defines which prim paths receive the visibility override.
USD prim visibility override
Shows or hides selected USD prims without deleting them, with inverted selection and separate-stage export for reversible scene control.
uVisibility is a simple but important USD scene-management node. It changes visibility on selected prims while preserving the asset hierarchy, making it ideal for shot-specific hide/show decisions and lightweight scene variants.
Overview
uVisibility is a simple but important USD scene-management node. It changes visibility on selected prims while preserving the asset hierarchy, making it ideal for shot-specific hide/show decisions and lightweight scene variants.
Think of uVisibility as a non-destructive eye switch for USD prims: the object remains in the stage, but the chosen visibility state controls whether it participates visually.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
Updated USD/3D stage for further composition, rendering or export.
Inspector
Start with these controls before reaching for more complicated workarounds.
Defines which prim paths receive the visibility override.
Applies the setting to everything except the selected prims.
Sets the target visibility state.
Stores the visibility override in its own USD stage/layer.
Practical setup
Identify the prim paths to control.
Add uVisibility after the asset/stage is available.
Set Selected Prims and verify the scope.
Choose Visible on or off.
Check the result through the render camera.
Export the override separately when it should remain reversible.
Examples
Disable selected geometry for one shot.
Hide everything except a selected branch using inverted selection.
Troubleshooting
Production notes
Related nodes