Controls / Shape
Selects the shape used by Drip.
Procedural ripple and displacement distortion
Distorts image pixels with circular, square, random, directional, star or radial wave patterns.
Drip is a procedural distortion node for water ripples, heat-wave motion, pulse deformation, abstract transitions and liquid-like image movement.
Overview
Shape selects the mathematical wave field used to offset pixels. Different modes create rings, directional ripples, random disturbance or star-like structures.
Center and Aspect place and stretch the field, while Amplitude, Frequency and Phase determine strength, density and animation state.
Dampening is especially useful for ripples that should decay away from their origin instead of repeating uniformly across the frame.
Think of Drip as a built-in displacement-map generator: choose the wave geometry and center, then use amplitude, frequency, phase and damping to move the source pixels.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Selects the shape used by Drip.
Uses circular ripples centered on the effect origin.
Uses a square wavefront for the ripple pattern.
Controls randomized variation.
Uses horizontal wave bands.
Uses vertical wave bands.
Uses a nonlinear wave profile whose strength changes more aggressively with distance.
Uses a star-shaped wavefront with radial points.
Uses radial displacement around the effect center.
Sets the Center X, Y position.
Adjusts the aspect ratio without changing the main scale control.
Sets the strength of the pixel displacement produced by the waves.
Controls how quickly the wave amplitude falls off.
Sets the density of waves in the pattern.
Offsets the wave phase; animating it makes the ripple pattern travel.
Opens the standard Fusion node settings for comments, connection display and render-script housekeeping.
These controls organize or automate the node; they do not define the creative look of the effect itself.
Practical setup
Choose the wave shape.
Position the center.
Set Frequency and Dampening.
Increase Amplitude only as far as the shot needs.
Animate Phase for continuous motion.
Examples
Use Circular shape and animate Phase.
Mask a radial Drip and add glow around the affected area.
Troubleshooting
Production notes
Related nodes