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StereoAdvanced

GlobalAlign

Global stereo pair alignment

Aligns left and right stereo views using translation and rotation to reduce global vertical or rotational mismatch.

GlobalAlign
DaVinci Resolve · Fusion

GlobalAlign is a stereo-preparation tool for correcting broad alignment errors before disparity, convergence or creative stereo processing.

Overview

What GlobalAlign does

GlobalAlign is a stereo-preparation tool for correcting broad alignment errors before disparity, convergence or creative stereo processing.

Think of the left and right eye images as two transparent sheets: GlobalAlign shifts and rotates them until major features sit on compatible scanlines.

Mental model

Think of the left and right eye images as two transparent sheets: GlobalAlign shifts and rotates them until major features sit on compatible scanlines.

Common uses

Stereo plate preparation
Vertical disparity cleanup
Global eye rotation correction
Comfort pass before stereo grading
Technical stereo alignment

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Stereo Image

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

GlobalAlign
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Translation X

Sets the horizontal position or offset.

Translation X — Balance

Distributes the horizontal alignment correction between the left and right eyes.

Available choices include master.

Translation X — Balance: None

Sets Translation X — Balance to None.

Translation X — Balance: Left

Sets Translation X — Balance to Left.

Translation X — Balance: Right

Sets Translation X — Balance to Right.

Translation X — Balance: Split

Sets Translation X — Balance to Split.

X Shift

Sets the horizontal position or offset.

Translation X — Snap to Nearest Pixel

Rounds the horizontal alignment shift to the nearest whole pixel.

Translation Y

Sets the vertical position or offset.

Translation Y — Balance

Distributes the vertical alignment correction between the left and right eyes.

Y Shift

Sets the vertical position or offset.

Translation Y — Snap to Nearest Pixel

Rounds the vertical alignment shift to the nearest whole pixel.

Rotation

Sets the rotation of the element.

Rotation — Balance

Chooses how rotational stereo alignment is distributed between the left and right eyes.

Angle

Sets the angle of the element.

Translation Filter Method

Chooses the resampling filter for shifted imagery.

Translation Filter Method: Nearest Neighbor

Sets Translation Filter Method to Nearest Neighbor.

Translation Filter Method: Box

Sets Translation Filter Method to Box.

Translation Filter Method: Linear

Sets Translation Filter Method to Linear.

Translation Filter Method: Quadratic

Sets Translation Filter Method to Quadratic.

Translation Filter Method: Cubic

Sets Translation Filter Method to Cubic.

Translation Filter Method: Catmull-Rom

Sets Translation Filter Method to Catmull-Rom.

Translation Filter Method: Gaussian

Sets Translation Filter Method to Gaussian.

Translation Filter Method: Mitchell

Sets Translation Filter Method to Mitchell.

Translation Filter Method: Lanczos

Sets Translation Filter Method to Lanczos.

Translation Filter Method: Sinc

Sets Translation Filter Method to Sinc.

Translation Filter Method: Bessel

Sets Translation Filter Method to Bessel.

Visualization (left eye)

Chooses a diagnostic view for judging registration between the left and right eyes.

Visualization: None

Sets visualization to None.

Visualization: R-C

Sets visualization to R-C.

Visualization: Y-B

Sets visualization to Y-B.

Visualization: G-M

Sets visualization to G-M.

Visualization: Diff

Sets visualization to Diff.

Stack Mode

Selects the Stack Mode used by GlobalAlign.

Stack Mode: None

Sets stack mode to None.

Stack Mode: Horiz

Sets stack mode to Horiz.

Stack Mode: Vert

Sets stack mode to Vert.

Stack Mode: Layers

Sets stack mode to Layers.

Swap Eyes

Swaps the left- and right-eye stereo views.

Use it when a stereo pair is reversed or depth reads inside-out.

Keyframe Diamonds

Provides keyframe controls for animating the related parameter.

Practical setup

A reliable workflow

  1. 1

    Load the stereo pair.

  2. 2

    Fix vertical mismatch before horizontal creative convergence.

  3. 3

    Choose balance behavior.

  4. 4

    Correct rotation only if needed.

  5. 5

    Inspect edges and fine detail in both eyes.

Typical node chain
Source
GlobalAlign
Output

Examples

Where this node fits in real work

Stereo cleanup

Align both eyes before disparity processing.

Stereo SourceGlobalAlignDisparity

Comfort correction

Split a global vertical correction across both eyes.

Stereo SourceGlobalAlignStereoAlign

Troubleshooting

Common mistakes

Pushing GlobalAlign farther than the source resolution can support
Animating several GlobalAlign controls that fight each other instead of choosing one clear primary control
Judging GlobalAlign edge quality only in a proxy or reduced-resolution Viewer

Production notes

Practical tips

Keep the main GlobalAlign transform logic together instead of scattering equivalent adjustments across several nodes.
After a strong GlobalAlign deformation, inspect image edges and alpha for stretching or resampling artifacts.
Preview animated GlobalAlign work at normal playback speed as well as frame by frame.

Related nodes