Iterations
Sets how many propagation passes are run.
Iterative color propagation and fill
Expands nearby color values through iterative neighborhood analysis, useful for filling small gaps, extending color fields and creating organic spreading treatments.
GrowColor propagates color by repeatedly comparing neighboring pixels rather than applying a simple blur. It can fill small holes, extend paint and build controlled organic color growth.
Overview
Iterations controls how many propagation passes are performed. More iterations extend the effect farther but also cost more processing.
Resolution changes the working resolution used for iteration, providing a quality/performance tradeoff.
Threshold and Threshold Softness determine how similar neighboring pixels must be for color to spread, which controls whether the result stays selective or floods broadly.
Think of GrowColor as paint that advances one neighborhood step at a time whenever nearby pixels satisfy a similarity test.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets how many propagation passes are run.
Provides control over stopping or limiting iterative processing.
Links horizontal and vertical processing behavior.
Sets the processing resolution used for growth.
Shapes how iteration strength accumulates.
Controls the similarity requirement for color propagation.
Softens the transition around the threshold.
Practical setup
Mask the target region if the growth must stay local.
Start with a low iteration count.
Set Threshold so desired colors spread without flooding unrelated areas.
Increase iterations until gaps close.
Raise processing resolution for final quality only if needed.
Examples
Extend nearby clean color into small transparent or damaged gaps.
Let a limited palette spread across an abstract source.
Troubleshooting
Production notes
Related nodes