Pre-Divide / Post-Multiply
Protects premultiplied edges.
Palette mapping and procedural color placement
Maps image regions to configurable colors and can position, randomize and overlay mapped elements for stylized graphic treatments.
ColorMap combines palette assignment with placement controls. It can classify input values or colors, assign output swatches and then manipulate how mapped elements are positioned or overlaid.
Overview
ColorMap combines palette assignment with placement controls. It can classify input values or colors, assign output swatches and then manipulate how mapped elements are positioned or overlaid.
Break the source into categories, assign a color or graphic behavior to each category, then control how the mapped result is placed.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits the operation to selected areas.
Optional mask that limits the operation to selected areas.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Protects premultiplied edges.
Chooses the mapping strategy.
Adjusts the aspect ratio without changing the main scale control.
Defines the kind of result generated.
Selects the mode used by ColorMap.
Sets how closely a pixel must match the sampled color before it is included.
Defines behavior for pixels that do not match configured map entries.
Sets the palette size.
Defines the three colors used by the generated ColorMap.
Provides separate controls for the red, green, blue and alpha channels.
Sets an absolute scale for the generated color map.
Sets the generated mapping pattern’s size relative to the image.
Multiplies the current color-map scale without changing its other size controls.
Sets the lower limit for the color-map scale.
Adjusts the aspect ratio without changing the main scale control.
Sets the angle of the element.
Changes deterministic randomization.
Generates a new random variation without changing the other settings.
Generates a new random variation without changing the other settings.
Sets the X/Y coordinates for Random Offset.
Controls randomized variation.
Controls randomized variation.
Adds the optional overlay layer on top of the generated color map.
Adjusts the strength of the overlay result.
Adjusts the width or emphasis of the overlay boundary.
Practical setup
Choose the map/output mode.
Set tolerance and unmatched-pixel behavior.
Define the palette.
Tune size/aspect/angle if mapped elements are generated.
Add controlled randomization only after the base mapping is correct.
Examples
Reduce a source into a limited stylized palette.
Map regions and randomize scale/angle for a graphic effect.
Troubleshooting
Production notes
Related nodes