← Fusion node reference
GeneratorsIntermediateKrokodove · Resolve 21

Rasterize

Procedural halftone and cell raster generator

Builds a grid of circles, squares, diamonds or custom shapes and can vary their size, position, angle, color and sampling from an image.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Rasterize
DaVinci Resolve · Fusion

Rasterize is a procedural 2D node for halftone patterns, dot screens, graphic mattes and repeated cell textures.

Overview

What Rasterize does

A virtual grid defines where cells are placed. Each cell can render a circle, square, diamond or custom shape, with jitter controls for position, size and angle.

The selected image channel can influence cell behavior, making Rasterize useful for converting luminance or color information into a stylized dot or shape pattern.

Overlap and supersampling controls determine how cells combine and how clean small repeated geometry remains.

Mental model

Think of Rasterize as a procedural plotter that stamps one shape into every grid cell and can resize or vary those stamps according to image data.

Common uses

Halftone and dot-screen looks
Graphic masks
Repeated icon or shape fields
Image-driven stippling
Technical raster textures

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image / Source

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

Rasterize
Fusion node

Image

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Random Seed

Sets the random seed so a procedural variation can be reproduced.

Channel: Red / Green / Blue / Alpha / Luminance

Chooses the source channel used by Rasterize for the current operation.

Center X / Y

Sets the X/Y coordinates for center.

Size

Sets the overall size.

Angle

Sets the angle of the element.

Aspect

Adjusts the aspect ratio without changing the main scale control.

Grid Size X / Grid Size Y

Sets the horizontal and vertical Grid Size.

Type: Circle / Square / Diamond / Shape

Uses Circle / Square / Diamond / Shape for type.

Jitter Position X / Y

Sets the X/Y coordinates for Jitter Position.

Jitter Position After Sampling

Adds controlled random variation to this property.

Size Black / Size White

Maps dark and bright source values to different cell sizes.

Keep Shape Horizontal

Keeps the Shape element visually horizontal while the surrounding structure is transformed.

Jitter Angle / Jitter Angle Step

Adds controlled random variation to this property.

Lock Black/White Aspect

Adjusts the aspect ratio without changing the main scale control.

Shape Color: Solid / Image / External

Sets Shape Color to Solid / Image / External.

Shape Color / Red / Green / Blue / Alpha

Provides separate controls for the red, green, blue and alpha channels.

Overlap: Maximum / Add / Multiply / Screen

Sets overlap to Maximum / Add / Multiply / Screen.

Super-Sampling: 1x1 / 2x2 / 3x3 / 4x4 / 5x5 / 8x8 / 16x16

Sets Super-Sampling to 1x1 / 2x2 / 3x3 / 4x4 / 5x5 / 8x8 / 16x16.

Practical setup

A reliable workflow

  1. 1

    Choose a grid density.

  2. 2

    Select the cell shape.

  3. 3

    If using an image, choose the driving channel.

  4. 4

    Set black/white size response.

  5. 5

    Add small jitter only after the basic pattern works.

  6. 6

    Increase supersampling if the cells shimmer or alias.

Typical node chain
Image / grid
Rasterize
Cell pattern

Examples

Where this node fits in real work

Halftone portrait

Drive circle size from source luminance.

MediaInRasterizeMerge

Graphic transition matte

Animate cell size and use the result as a mask.

RasterizeBitmapMerge

Troubleshooting

Common mistakes

Using a grid too dense for delivery resolution
Adding heavy jitter before tuning source response
Rendering small rotated cells without enough sampling

Production notes

Practical tips

Preview at 100 percent pixel scale.
Use Luminance for a predictable halftone start.
A small blur before Rasterize can reduce noisy cell variation.

Related nodes