Random Seed
Sets the random seed so a procedural variation can be reproduced.
Procedural halftone and cell raster generator
Builds a grid of circles, squares, diamonds or custom shapes and can vary their size, position, angle, color and sampling from an image.
Rasterize is a procedural 2D node for halftone patterns, dot screens, graphic mattes and repeated cell textures.
Overview
A virtual grid defines where cells are placed. Each cell can render a circle, square, diamond or custom shape, with jitter controls for position, size and angle.
The selected image channel can influence cell behavior, making Rasterize useful for converting luminance or color information into a stylized dot or shape pattern.
Overlap and supersampling controls determine how cells combine and how clean small repeated geometry remains.
Think of Rasterize as a procedural plotter that stamps one shape into every grid cell and can resize or vary those stamps according to image data.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the random seed so a procedural variation can be reproduced.
Chooses the source channel used by Rasterize for the current operation.
Sets the X/Y coordinates for center.
Sets the overall size.
Sets the angle of the element.
Adjusts the aspect ratio without changing the main scale control.
Sets the horizontal and vertical Grid Size.
Uses Circle / Square / Diamond / Shape for type.
Sets the X/Y coordinates for Jitter Position.
Adds controlled random variation to this property.
Maps dark and bright source values to different cell sizes.
Keeps the Shape element visually horizontal while the surrounding structure is transformed.
Adds controlled random variation to this property.
Adjusts the aspect ratio without changing the main scale control.
Sets Shape Color to Solid / Image / External.
Provides separate controls for the red, green, blue and alpha channels.
Sets overlap to Maximum / Add / Multiply / Screen.
Sets Super-Sampling to 1x1 / 2x2 / 3x3 / 4x4 / 5x5 / 8x8 / 16x16.
Practical setup
Choose a grid density.
Select the cell shape.
If using an image, choose the driving channel.
Set black/white size response.
Add small jitter only after the basic pattern works.
Increase supersampling if the cells shimmer or alias.
Examples
Drive circle size from source luminance.
Animate cell size and use the result as a mask.
Troubleshooting
Production notes
Related nodes