Controls
Triangulate3D has no separate user controls on this tab; it converts compatible polygons to triangles.
Mesh triangulation
Converts polygon faces into triangles so deformation, rendering and technical mesh operations use explicit topology.
Converts polygon faces into triangles so deformation, rendering and technical mesh operations use explicit topology.
Overview
Converts polygon faces into triangles so deformation, rendering and technical mesh operations use explicit topology.
The object looks the same, but every polygon is split into triangles so downstream nodes see unambiguous faces.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Incoming 3D geometry or scene branch processed by the node.
Processed 3D geometry or scene data for Merge3D, Renderer3D or another 3D node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Triangulate3D has no separate user controls on this tab; it converts compatible polygons to triangles.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Create or import the geometry that Triangulate3D will work with.
Insert Triangulate3D at the point where the 3D behavior should change.
Inspect the Triangulate3D result in a 3D Viewer with a simple camera and light before building the final rig.
Keep transforms, materials and Triangulate3D-specific overrides in clearly separated parts of the scene.
Merge the finished Triangulate3D branch into the scene and render it through Renderer3D.
Examples
Triangulate3D processes a geometry branch before it enters the main scene.
Triangulate3D is isolated in its own branch for easier debugging and reuse.
Troubleshooting
Production notes
Related nodes