Random Seed
Changes the deterministic random arrangement.
Procedural element packing
Generates and packs repeated procedural elements according to a chosen image channel, shape type, size range and randomization controls.
Pack is a procedural graphics node for filling an active region with many generated elements such as circles, squares, diamonds or a custom shape.
Overview
A selected image channel can influence where packing is allowed or how the distribution behaves. Maximum Elements and size controls determine density and scale.
Random Seed and jitter controls produce deterministic variation: the same seed gives the same arrangement, which is useful for reproducible motion graphics.
Pack is best treated as a generator. Build the distribution first, then style, color, blur or composite the result with downstream nodes.
Think of Pack as automatically fitting many tiles into an allowed region: choose the shape, size range and density, then let the node generate a repeatable packed pattern.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Optional source whose channel can guide the packing region or distribution.
Optional mask that limits where the node affects the image.
Shape data processed or combined by this node.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Changes the deterministic random arrangement.
Chooses Red, Green, Blue, Alpha or Luminance as the guide channel.
Chooses the source color channel that drives the Pack operation.
Uses Alpha as the selected channel.
Uses Luminance as the selected channel.
Chooses Circle, Square, Diamond or a custom Shape source.
Uses Circle for shape type.
Uses Square for shape type.
Uses Diamond for shape type.
Uses Shape for shape type.
Limits how many elements the node attempts to place.
Higher counts can significantly increase processing cost.
Sets the minimum size allowed for packed elements.
Sets the maximum size allowed for packed elements.
Multiplies all calculated packed-element sizes while preserving their relative variation.
Adds a fixed amount to every calculated packed-element size.
Randomizes element rotation for less uniform patterns.
Adds controlled random variation to this property.
Adjusts the aspect ratio without changing the main scale control.
Sets the shape color.
Provides separate controls for the red, green, blue and alpha channels.
Chooses how packed elements are combined where they overlap.
Sets overlap to Maximum.
Sets overlap to Add.
Sets overlap to Multiply.
Sets overlap to Screen.
Defines the range over which this operation is active.
Defines the range over which this operation is active.
Defines the range over which this operation is active.
Defines the range over which this operation is active.
Sets one boundary of the active range.
Defines the range over which this operation is active.
Defines the range over which this operation is active.
Defines the range over which this operation is active.
Sets supersampling quality for cleaner rendered edges.
Higher values improve quality at additional render cost.
Practical setup
Choose the guide channel or leave the distribution unconstrained.
Select a Shape Type.
Set a moderate Maximum Elements value.
Define the size range.
Change Random Seed until the arrangement fits the design, then keep it fixed.
Examples
Generate a repeatable field of circles and color it downstream.
Troubleshooting
Production notes
Related nodes