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Stereo / DepthAdvanced

NewEye

Synthesize a new stereo eye view

Reprojects stereo imagery to synthesize a new left or right eye position using depth/disparity information and configurable warp direction.

NewEye
DaVinci Resolve · Fusion

NewEye is a stereo and depth utility for rebuilding one or both views from a different virtual eye position. It is used for parallax adjustment, stereo-baseline changes and depth-aware view synthesis.

Overview

What NewEye does

Left and Right sections control each eye independently, including interpolation, depth ordering, edge clamping and source-frame warp direction.

Forward and backward warp choices determine how pixels are projected when generating the new view. Different footage and disparity quality can favor different directions.

Refine Edges helps reduce disocclusion and boundary artifacts, while Stack Mode can package the resulting eyes horizontally, vertically or as layers for downstream stereo processing.

Mental model

Think of NewEye as moving a virtual stereo camera sideways and reconstructing what that new eye should see from the original views plus depth information.

Common uses

Adjust stereo parallax
Change virtual eye separation
Rebuild a problematic eye from depth data
Prepare alternate stereo layouts
Generate a shifted viewpoint for depth workflows

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Left / Image Input

Source image for the operation.

Right / Stereo Input

Source image for the operation.

Depth / Disparity

Depth data used by this operation.

NewEye
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Left — Enable

Enables processing for the left-eye output.

Left — Lock X/Y

Links the X and Y values for Left — Lock.

Left — XY Interpolation Factor

Controls interpolation used while synthesizing the left view.

Left — Depth Ordering

Sets how depth conflicts are resolved for left-eye reconstruction.

Left — Clamp Edges

Constrains edge behavior during reprojection.

Left — Source Frame and Warp Direction — Forward Left

Builds the left-eye result from the left source using the forward warp field.

Left — Source Frame and Warp Direction — Forward Right

Builds the left-eye result from the right source using the forward warp field.

Left — Source Frame and Warp Direction — Backward Left

Builds the left-eye result from the left source using the backward warp field.

Left — Source Frame and Warp Direction — Backward Right

Builds the left-eye result from the right source using the backward warp field.

Right — Enable

Enables processing for the right-eye output.

Right — Lock X/Y

Links the X and Y values for Right — Lock.

Right — XY Interpolation Factor

Controls interpolation for the right view.

Right — Depth Ordering

Sets right-eye depth conflict handling.

Right — Clamp Edges

Controls how the operation treats image or region edges.

Right — Source Frame and Warp Direction

Chooses which left/right source frames and forward/backward warps contribute to the synthesized right eye.

Refine Edges — Enable

Improves difficult depth boundaries after reprojection.

Stack Mode — None

Leaves the left and right eye results unstacked.

Stack Mode — Horiz

Packs the left and right eyes side by side in a horizontal stereo layout.

Stack Mode — Vert

Packs the left and right eyes in a vertical over-under stereo layout.

Stack Mode — Layers

Stores the left and right eyes as separate layers when the downstream format supports layered output.

Swap Eyes

Reverses left/right eye order.

Practical setup

A reliable workflow

  1. 1

    Verify left/right eye order and disparity direction first.

  2. 2

    Enable only the eye or eyes that need reconstruction.

  3. 3

    Choose a warp direction and inspect depth boundaries.

  4. 4

    Tune interpolation and depth ordering.

  5. 5

    Enable edge refinement if disocclusion artifacts remain.

  6. 6

    Select the required stack mode for the next stage.

Typical node chain
Stereo Pair + Depth
NewEye Reprojection
Synthesized Eye
Stereo Output

Examples

Where this node fits in real work

Stereo baseline adjustment

Reconstruct both eyes for a modified parallax relationship.

Left + Right + DisparityNewEyeStereoAlign/Delivery

Single-eye repair

Synthesize one view when the corresponding eye has a localized problem.

Stereo Pair + DepthNewEyeCombiner

Troubleshooting

Common mistakes

Using disparity with the wrong sign or eye order
Ignoring holes revealed by large viewpoint changes
Expecting poor depth data to survive aggressive reprojection cleanly

Production notes

Practical tips

Keep viewpoint changes modest when depth edges are uncertain.
Validate eye order with a known stereo test before creative adjustment.
Use Refine Edges after the geometry is correct, not as a substitute for correct disparity.

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