Global In/Out
Sets the frame range over which the node is active.
Organic procedural blob generator
Generates soft organic blobs with controls for count, radius, blobiness, seed, color and output quality.
Blobs creates procedural liquid-like shapes for abstract backgrounds, masks, transitions and organic motion graphics.
Overview
General Blobiness and radius controls establish the overall character, while Count and Random Seed determine population and variation.
Per-blob size and position controls let the organic field be art-directed rather than entirely random.
The generated shapes can be rendered visibly or repurposed as masks and control maps for other Fusion effects.
Think of Blobs as a procedural field of soft drops: define the population and size range, then shape how lumpy or smooth the whole field feels.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the frame range over which the node is active.
Generates a different blob arrangement.
Sets one boundary of the active range.
Adjusts the midtone response without moving the black and white points equally.
Sets the overall irregularity of blob contours.
Sets the base scale.
Sets one boundary of the active range.
Sets one boundary of the active range.
Sets the color.
Provides separate controls for the red, green, blue and alpha channels.
Controls the number of blob elements.
Positions the selected blob on the X and Y axes.
Selects the Blob Size Type used by Blobs.
Sets the size of the selected blob independently of the others.
Changes how rounded and merged the selected blob appears.
Sets supersampling quality for cleaner rendered edges.
Higher values improve quality at additional render cost.
Selects the processing mode.
Chooses how the node evaluates or combines the source data.
Sets the horizontal size.
Sets the vertical size.
Sets the pixel aspect ratio.
Lets Fusion derive the working resolution automatically.
Disable it only when this node needs an explicit canvas size.
Sets the color Space Type.
Selects the Curve Type used by Blobs.
Removes the selected gamma or transfer curve so the source is treated in a linearized form.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Practical setup
Choose a useful blob count.
Set the radius range.
Adjust blobiness for organic shape.
Change Random Seed until the composition is useful.
Use downstream blur, threshold or color tools for the final look.
Examples
Turn blobs into a moving reveal map.
Color and glow the procedural field.
Troubleshooting
Production notes
Related nodes