Preset
Loads a starting analog-damage configuration.
VHS, CRT and analog-signal degradation
Emulates analog video, VHS, television and CRT artifacts including noise, ghosting, scan behavior, chroma errors and geometric instability.
Analog Damage is a broad degradation tool for building old-video and broadcast-signal looks from one configurable node.
Overview
The node combines multiple analog failure modes: vignetting, shutter weave, signal noise, chroma noise, detail loss, ghosting, chroma misalignment and image-position distortion. Presets provide a starting point, while individual controls allow the look to be reduced or exaggerated.
Because there are many controls, the most believable workflow is to identify the kind of damage you want first—VHS softness, CRT instability, color misalignment or transmission noise—and enable only the components that support that target.
Think of Analog Damage as a signal-corruption panel: decide which part of the old video chain is failing, then add only the artifacts that would come from that failure.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The clean image to degrade.
The image with analog-style degradation.
Inspector
Start with these controls before reaching for more complicated workarounds.
Loads a starting analog-damage configuration.
Sets the amount of edge darkening.
Adjusts the aspect ratio without changing the main scale control.
Adds frame-to-frame gate weave to mimic unstable film transport.
Sets the spatial scale of the simulated broadcast noise.
Sets the overall video-signal noise level.
Sets noise in the chroma component of the image.
Controls how much fine image detail is lost or softened.
Controls how much fine image detail is lost or softened.
Sets the strength of the delayed ghost image.
Offsets the ghost image relative to the source.
Offsets color information from luminance.
Sets the brightness of the effect.
Adjusts image contrast.
Sets the color.
Shifts the overall color cast of the analog-damage effect.
Allows the CRT-scan stage to introduce positional distortion.
Adjusts the aspect ratio without changing the main scale control.
Sets horizontal image shift.
Sets vertical image shift.
Sets vertical-hold instability.
Controls the sudden jumps or latching behavior of the vertical hold.
Controls extra image area rendered or processed beyond the nominal frame.
Scales the simulated analog image vertically.
Sets the vertical blanking region.
Sets the sharpness of simulated scan lines.
Sets the spacing/frequency of simulated scan lines.
Adds colored scan-line artifacts to the analog signal.
Sets the brightness of the simulated display phosphor.
Sets the tint of the simulated display phosphor.
Sets optical or CRT-style defocus.
Sets the curvature of the simulated screen.
Limits the Analog Damage treatment with an edge-based mask.
Controls how the operation treats image or region edges.
Adjusts the curvature of the mask used to shape the Analog Damage region.
Adjusts the aspect ratio without changing the main scale control.
Sets the vertical size.
Offsets the lower-edge VHS-style disturbance.
Adds controlled random variation to this property.
Practical setup
Choose a preset close to the desired medium.
Disable unnecessary artifacts.
Tune detail loss and noise before adding geometric distortion.
Add ghosting or chroma misalignment only as needed.
Review the effect in motion and after compression.
Examples
Use moderate detail loss, chroma softness and a little noise.
Animate stronger shifts and ghosting over a short cut.
Troubleshooting
Production notes
Related nodes