Resolve FX · Generate · Studio

Color Palette

An analysis-focused Resolve FX that extracts dominant colours from a frame and breaks them down by shadows, midtones and highlights. Four Display Modes, 8–24 isolated colours, two tonal thresholds and Global Blend make it far more useful than the small panel initially suggests.

4 Display Modes8–24 ColorsShadow ThresholdHighlight ThresholdGlobal BlendStudio

What Color Palette actually outputs

One overall palette, three tonal palettes and three diagnostic region views

In Color Palette mode, Resolve shows the most dominant colours of the full image and additional dominant-colour groups for shadows, midtones and highlights. The three Region modes let you see the actual tonal segmentation behind those groups, so the thresholds can be tuned visually instead of treated as abstract numbers.

Display Mode

Color Palette

Primary analysis mode. The most dominant colours of the entire image are shown along the bottom, with separate dominant-colour sets for the shadow, midtone and highlight zones above. At Number of Colors = 8 this gives a compact eight-colour set for each view.

Display Mode

Shadow Region

Shows which parts of the frame fall into the shadow zone under the current Shadow Threshold. The selected tonal region remains coloured/saturated while the rest of the image is displayed as black.

Display Mode

Midtone Region

Diagnoses the interval between Shadow Threshold and Highlight Threshold. It is useful when the midtone range becomes too broad or too narrow and the tonal palettes stop matching the visual structure of the shot.

Display Mode

Highlight Region

Shows the area above Highlight Threshold. Use it to confirm that the highlight set contains genuine highlights rather than a large portion of ordinary midtones.

Every control in the Resolve 21 panel

Five controls — each one changes how you read the analysis

The supplied Resolve 21 screenshots expose the complete panel: Display Mode, Number of Colors, Shadow Threshold, Highlight Threshold and Global Blend. The cards below explain not only what each control is called, but what changes in the analytical output and how to verify it.

What the effect displays

Display Mode

Display Mode changes the type of analytical output. Color Palette shows the dominant colours of the frame plus separate sets for shadows, midtones and highlights. Shadow Region, Midtone Region and Highlight Region replace the palette with a diagnostic preview of the selected tonal zone: that region remains coloured/saturated while the rest of the image is shown as black.

  • Color Palette — overall palette plus three tonal sub-palettes
  • Shadow Region — preview of the area below the Shadow Threshold
  • Midtone / Highlight Region — preview midtones and highlights
How many colours to isolate

Number of Colors

Number of Colors defines how many dominant colours are isolated. Resolve documentation specifies a range of 8 to 24 patches; 8 is the default and a strong starting point for a readable palette. Higher values reveal finer colour variation, but the palette can quickly become a less useful set of near-duplicate shades.

  • 8 — compact overview of the shot's main colours
  • 8–24 — documented patch-count range
  • More patches mean more detail, not automatically more useful information
Shadow boundary

Shadow Threshold

Shadow Threshold defines the upper boundary of the shadow region. The supplied Resolve 21 panel shows 0.330. Image values classified below that boundary belong to the Shadow Region; switching Display Mode to Shadow Region lets you inspect that classification directly instead of guessing which areas feed the shadow sub-palette.

  • Shown in the supplied panel: 0.330
  • Moving the threshold upward broadens what is treated as shadows
  • Verify the boundary in Shadow Region rather than trusting the number alone
Highlight boundary

Highlight Threshold

Highlight Threshold defines where the highlight region begins. The supplied panel shows 0.670. Values above that boundary belong to the Highlight Region, while the interval between Shadow Threshold and Highlight Threshold forms the Midtone Region. The two threshold controls therefore work as a pair: one caps shadows and the other starts highlights.

  • Shown in the supplied panel: 0.670
  • Midtone Region sits between the two thresholds
  • Inspect Highlight Region on the actual shot after adjustment
Final dry/wet

Global Blend

Global Blend is the final mix between the Resolve FX result and the node input. At 1.000 you see the full Color Palette analytical output; lowering Blend brings the input back. For palette analysis—and especially Region previews—1.000 is usually the clearest setting, because partial blending makes the diagnostic display less unambiguous.

  • 1.000 = full effect output
  • Blend does not redefine thresholds or the Number of Colors
  • For clean diagnostics, usually leave Blend at 1.000

Reading the thresholds

Shadow < 0.330 · Midtones between the boundaries · Highlights > 0.670

The 0.330 and 0.670 values are the settings shown in the supplied panel, not universal grading targets. Their purpose is to partition the current image into three useful analytical regions. Change them when the current shot requires a different split, and use the Region Display Modes to validate the result.

Shadow Region
0 → 0.330

Everything classified below the Shadow Threshold belongs to the shadow analysis set. Raise the threshold and more of the image becomes part of the shadow region.

Midtone Region
0.330 → 0.670

Midtones are not controlled by a third slider. They are whatever remains between the Shadow and Highlight thresholds, so every move of either boundary changes the midtone region as well.

Highlight Region
0.670 → 1

Everything classified above the Highlight Threshold feeds the highlight region. Lower the threshold and more of the midtone range migrates into highlights.

Real Resolve 21 controls

The complete panel and the Display Mode menu

Production workflow

Six steps from a noisy colour list to a useful shot reference

01

Choose a representative frame and place Color Palette at the node-tree point whose signal state you actually want to analyse.

02

Leave Display Mode on Color Palette and start with Number of Colors = 8. Read the broad colour structure first instead of immediately jumping to 24 patches.

03

Switch to Shadow Region and adjust Shadow Threshold until the preview corresponds to the areas you genuinely perceive as shadows.

04

Inspect Highlight Region and set Highlight Threshold. Then check Midtone Region separately—the midtones are the interval left between the two boundaries.

05

Return to Color Palette and only then raise Number of Colors if eight patches are insufficient—for example for an art-direction reference or a finer comparison between two grade versions.

06

For clean analysis keep Global Blend at 1.000. Compare the same frame before/after a grade or equivalent shots without mixing different pipeline positions.

Common failures

Most mistakes come from reading the palette without checking how the regions were defined

01

The palette looks like a random set of near-identical shades

Cause: Number of Colors is too high for a simple shot, or the image contains a lot of fine noise/colour variation.

Fix: Return to roughly 8–12 colours and read the broad structure. For analysis, the maximum 24 patches are not automatically the best choice.

02

The Shadow / Midtone / Highlight palettes feel wrong

Cause: The thresholds do not match the actual luminance distribution of the shot.

Fix: Cycle through Shadow Region, Midtone Region and Highlight Region, verify the boundaries visually, then return to Color Palette.

03

Two visually similar shots produce noticeably different palettes

Cause: The effect is analysing different signal states—for example one instance is before a CST/LUT/look and another is after it, or the shots are being compared at different pipeline positions.

Fix: Compare Color Palette at the same node-tree position and under the same colour-management state.

04

The Region preview is hard to read

Cause: Global Blend has been reduced, so the diagnostic output is mixing with the source image.

Fix: For region inspection, restore Global Blend to 1.000, set the thresholds first, and only then experiment with mixing if there is a reason to do so.

Resolve FX Generate · dominant-colour analysis

Color Palette: the signal-level model

Color Palette is not a creative grading control but an analytical output. It reduces the current frame's colour structure to a limited set of dominant colours and also shows which colours dominate separately in shadows, midtones and highlights. The key to reading it correctly is to define the tonal regions with Shadow/Highlight Threshold first, then interpret the patches.

With Display Mode set to Color Palette, Resolve displays dominant colours for the whole image plus separate sets for the shadow, midtone and highlight zones. Number of Colors defines 8 to 24 isolated patches. Shadow Region, Midtone Region and Highlight Region are diagnostic views: the selected zone remains saturated while the rest of the image turns black. Shadow Threshold and Highlight Threshold define the three regions; Midtone Region is the interval between them.
The palette depends on the current frame and on the signal state at the current node-tree position. It does not report the percentage of frame area occupied by each colour, it is not a replacement for a histogram/vectorscope, and visually similar patches do not automatically have the same creative role. Blackmagic marks Color Palette as Studio Version Only.

Use it when

  • quickly building a compact colour reference for art direction, graphics, titles or thumbnails
  • comparing the colour structure of the same frame before and after a look/grade
  • checking which dominant colours actually define the shadow, midtone and highlight zones
  • visually verifying tonal segmentation before interpreting palette patches

Choose another tool when

  • you need quantitative levels, gamut or channel-balance measurement—use scopes
  • you need a matte for a specific colour/object—use a Qualifier/Power Window
  • you need to grade the image toward a target palette—use grading tools and keep Color Palette as the analyser

Control → signal meaning → verification

LayerWhat it meansHow to verify
Display ModeSwitches between the final palette and the three region previews.Use the Region modes to verify segmentation first, then return to Color Palette.
Color PaletteShows dominant colours for the whole frame and the separate shadow/midtone/highlight zones.Compare equivalent frames at the same node position; do not read patches as exact area percentages.
Number of ColorsDefines the isolated colour-patch count; documented range 8–24, default 8.Start at 8 and raise it only when the extra shades genuinely add useful information.
Shadow ThresholdUpper boundary of the shadow region; the supplied panel shows 0.330.Display Mode → Shadow Region; confirm that the expected areas are classified as shadows.
Highlight ThresholdLower boundary of the highlight region; the supplied panel shows 0.670. Midtones occupy the interval between the two thresholds.Inspect Highlight Region, then Midtone Region—moving either threshold changes the midtones too.
Global BlendFinal dry/wet mix between the analytical output and the current node input.For unambiguous Region previews and a clean palette output, normally keep it at 1.000.

Production workflow

  1. 01Place Color Palette at the node-tree point whose colour structure you need to analyse.
  2. 02On a representative frame, leave Display Mode on Color Palette and Number of Colors at 8.
  3. 03Switch to Shadow Region and tune Shadow Threshold from the visual preview.
  4. 04Switch to Highlight Region and tune Highlight Threshold, then verify the Midtone Region between the two boundaries.
  5. 05Return to Color Palette and, if needed, increase Number of Colors toward 12/16/24 while checking whether the extra patches actually add useful information.
  6. 06Keep Global Blend at 1.000 for diagnostics and compare results only under the same signal state.

Diagnostics: symptom → cause → fix

The tonal palettes look implausible

Likely cause: Shadow/Highlight Threshold do not match the shot's actual luminance distribution.

Fix: Inspect Shadow, Midtone and Highlight Region in turn and retune the two boundaries.

The palette is packed with similar shades and is hard to read

Likely cause: Number of Colors is higher than the scene actually requires.

Fix: Return to roughly 8–12 patches and only increase the count for a specific need.

A before/after grade comparison gives a confusing result

Likely cause: Color Palette is at different node-tree positions, or one version is analysed before a transform and the other after it.

Fix: Compare the same pipeline position and the same frame or equivalent shot type.

The Region preview does not read as a clean black/colour isolation

Likely cause: Global Blend is below 1.000, mixing the input into the diagnostic output.

Fix: Restore Blend to 1.000 while analysing the regions.

Node placement

Color Palette works well as a temporary diagnostic node beside the stage you are analysing—before a creative look, after it, or near the output stage depending on the question. Do not move the node between those stages during a comparison, because the signal state changes and the dominant colours change with it.

Scopes / validation

Color Palette answers a qualitative question about dominant colours rather than every measurement question at once. A vectorscope is better for hue/saturation distribution, Waveform and RGB Parade for levels/channel balance, and a histogram for value distribution. Use Color Palette alongside scopes, not instead of them.

Managed-pipeline warning

The effect analyses the image in its current signal state. Palette patches before versus after a CST/DRT/LUT can therefore differ substantially, which is expected. For meaningful comparisons, keep node placement and colour-management context fixed and evaluate the thresholds in that same signal state.

Do not confuse the roles

Color Palette versus neighbouring Resolve FX

Color Space Transform

explicit conversion between colour-space/gamma descriptions, including tone/gamut mapping

Open guide
ACES Transform

node-level input/output through the standardised ACES transform set

Open guide
Chromatic Adaptation

conversion between white points / illuminants through a CAT model

Open guide
Color Compressor

compressing hue/saturation/luminance variation around a selected Target Color

Open guide
Color Stabilizer

temporal matching of unwanted brightness/white-balance drift around a chosen reference and analysis region

Open guide
Contrast Pop

selective increase or reduction of local contrast at a chosen structure scale and within a controlled tonal range

Open guide
DCTL

programmable host for custom transform code whose maths, UI and signal contract are defined by the selected DCTL/DCTLE

Open guide
Dehaze

depth-weighted reduction of smog/airlight/haze through a simulated depth matte and coupled colour/contrast correction

Open guide
Despill

suppression of reflected red/green/blue screen spill after the subject has already been isolated by key/matte/roto

Open guide
False Color

spatial display of exposure zones through camera-matched or creative false-colour mapping and a legend

Open guide
Gamut Limiter

final hard-clipping of chromaticities to a specified delivery/QC gamut boundary

Open guide
Gamut Mapping

tone/gamut remapping through luminance roll-off, saturation compression/clip and OOTF without a separate input/output colour-space conversion

Open guide
Invert Color

simple independent inversion of Red/Green/Blue/Alpha channels for creative and technical channel/key operations

Open guide
NVIDIA RTX Video HDR

AI-assisted SDR→HDR mapping with an explicit input/output signal contract, Middle Gray, target peak luminance and creative shaping

Open guide
Camera Shake

procedural Pan/Tilt/Rotation/Zoom motion with waveform, randomness, pauses and blanking handling

Open guide
ColorTone Diffuser

creative optical-look effect combining spatial diffusion, coloured Tone Lights, tonal protection, a falloff mask and a LUT-compatible subset

Open guide
Film Damage

procedural texture/look effect combining blur/colour drift, vignette, changing dirt and up to five scratches with motion/flicker

Open guide
Film Grain

procedural film-style texture with gauge presets, grain geometry, composite modes, tonal/RGB weighting and final mix

Open guide
Film Look Creator

integrated scene-referred film-emulation environment combining a baked-in Blackmagic film response, colour shaping, halation/bloom/grain/flicker/gate weave and a LUT-compatible subset

Open guide
Flicker Addition

dedicated temporal exposure modulation with tonal flicker modes, RGB selection, smoothness, randomness, pauses and a deterministic seed

Open guide
Halation

film-style highlight scatter using an isolation matte, chromatic dye-layer reflections, secondary glow and optional grain

Open guide
Split Tone

creative shadow/highlight colour separation through Natural/Strong/Custom modes, Pivot, Hue Angle, neutral protection and colour-space overrides

Open guide
Vignette

edge framing and visual-attention control through Basic/Advanced geometry, position, colour and compositing

Open guide
Color Generator

solid-colour generation for Layer Mixer, masks, fills and simple colour washes

Open guide
Grid

procedural technical grid with line hierarchy and deep plane transforms

Open guide
3D Keyer

colour-sampled key/matte with chroma/luma refinement, matte finesse, garbage matte and diagnostic output

Open guide

Primary references used for this technical layer

Panel names are cross-checked against the Resolve 21 screenshots already shown on each page. Where Blackmagic does not publish proprietary implementation math, the article describes documented signal semantics and observable behaviour rather than inventing an algorithm.

FAQ

Practical Color Palette questions

Does Color Palette actually grade the shot?

Not in the normal grading sense. It is primarily an analytical Resolve FX that displays dominant colours or a selected tonal-region preview. If the goal is to push the image toward a target palette, use grading tools such as Color Compressor, curves or Color/Chroma Warper and keep Color Palette as the analysis layer.

How many colours should I use?

Start with 8 for most quick analyses. Raise Number of Colors gradually when you need a more detailed art-direction palette or a finer comparison of a complex shot. The documented range is 8–24.

What exactly is the Midtone Region?

It is the interval between Shadow Threshold and Highlight Threshold. That is why there is no separate Midtone Threshold—the existing two boundaries already define its lower and upper edges.

Does Color Palette replace False Color or scopes?

No. False Color maps exposure zones spatially, scopes give quantitative signal information, while Color Palette answers a different question: which dominant colours define the frame overall and across its three broad tonal zones.

Can I use the result for graphics and titles?

Yes—this is one of the clearest practical uses. The palette can guide colours for titles, lower thirds, thumbnails or other graphics so they relate to the shot's visual language. Treat the patches as an analytical reference, not an automatic design rule.

Is Color Palette available in the free version of Resolve?

The Resolve FX Reference Manual marks Color Palette as Studio Version Only. If it is unavailable in your installation, confirm that you are using DaVinci Resolve Studio.